Profession preview | Based on client build 1.60.1.70245, compiled on 9 October 2026. Not tested in-game. This evidence excludes hotfixes and some encrypted records; actual availability and behavior require in-game confirmation.
This enchantment gives a necklace up to 11 additional healing power and up to 4 additional spell damage. Its recipe requires familiar Enchanting materials alongside Pyrite and Rosecap.〔1〕
Why it is worth watching
Players who mainly heal but occasionally adventure alone may be interested in how this enchantment serves both uses. That does not establish that it suits every healing class, and 11 and 4 must not be added into one combined stat. Target restrictions, casting conditions and the behavior of individual spells remain necessary for a comparison.〔2〕
Conditions supported by the current data
- Profession: Enchanting
The current excerpt does not list target equipment restrictions or recipe learning requirements. Valid targets still need to be checked in-game.〔3〕
What to test next
- What requirements apply to the target necklace and to the caster?
- How do the healing and damage portions affect specific spells?
- What are the sources of Pyrite, Rosecap and the recipe?
These are targets for the next round of testing, not confirmed acquisition or usage rules.〔2〕
Crafting materials
| Material | Recipe quantity |
|---|---|
| Greater Nether Essence | 3 |
| Large Radiant Shard | 5 |
| Dream Dust | 4 |
| Pyrite | 4 |
| Rosecap | 4 |
Quantities follow the current recipe record. The actual output per craft still needs to be checked.〔4〕
Sources
- Client build 70245: Enchant Necklace - Healing Power (spell 1249058), profession association and effect text
- Editorial preview interpretation within this evidence set; no in-game testing
- Client build 70245: Enchant Necklace - Healing Power, item conditions and profession
- Client build 70245: Enchant Necklace - Healing Power, reagent records