Improved Rend 1/3
Begin Improved Rend with this point. This stretch stops at 3/3.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 12%.
This is the first rank; the node had no effect before this investment.
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Improved Rend 2/3
Continue Improved Rend, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 23%.
Previous rank for comparison:
Increases the Bleed damage done by your Rend ability by 12%.
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Improved Rend 3/3
Continue Improved Rend, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 35%.
Previous rank for comparison:
Increases the Bleed damage done by your Rend ability by 23%.
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Deflection 1/5
Begin Deflection with this point. This stretch stops at 2/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 1%.
This is the first rank; the node had no effect before this investment.
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Deflection 2/5
Continue Deflection, moving from rank 1 to 2. This stretch stops at 2/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 2%.
Previous rank for comparison:
Increases your Parry chance by 1%.
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Improved Overpower 1/2
Begin Improved Overpower with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of your Overpower ability by 25%.
This is the first rank; the node had no effect before this investment.
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Improved Overpower 2/2
Continue Improved Overpower, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of your Overpower ability by 50%.
Previous rank for comparison:
Increases the critical strike chance of your Overpower ability by 25%.
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Improved Charge 1/2
Begin Improved Charge with this point. This stretch stops at 2/2.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases the Rage generated by your Charge ability by 3.
This is the first rank; the node had no effect before this investment.
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Improved Charge 2/2
Continue Improved Charge, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases the Rage generated by your Charge ability by 6.
Previous rank for comparison:
Increases the Rage generated by your Charge ability by 3.
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Deflection 3/5
Continue Deflection, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 9 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 3%.
Previous rank for comparison:
Increases your Parry chance by 2%.
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Deep Wounds 1/3
Begin Deep Wounds with this point. This stretch stops at 3/3.
Before this point, this tree has 10 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
This is the first rank; the node had no effect before this investment.
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Deep Wounds 2/3
Continue Deep Wounds, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 11 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Previous rank for comparison:
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
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Deep Wounds 3/3
Continue Deep Wounds, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Previous rank for comparison:
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
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Improved Tactical Mastery 1/5
Begin Improved Tactical Mastery with this point. This stretch stops at 2/5.
Before this point, this tree has 13 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
This is the first rank; the node had no effect before this investment.
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Improved Tactical Mastery 2/5
Continue Improved Tactical Mastery, moving from rank 1 to 2. This stretch stops at 2/5.
Before this point, this tree has 14 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
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Spearing Strike 1/1
Begin Spearing Strike with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
This is the first rank; the node had no effect before this investment.
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Two-Handed Weapon Specialization 1/3
Begin Two-Handed Weapon Specialization with this point. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 4.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 1%.
This is the first rank; the node had no effect before this investment.
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Two-Handed Weapon Specialization 2/3
Continue Two-Handed Weapon Specialization, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 2%.
Previous rank for comparison:
Increases the damage you deal with two-handed melee weapons by 1%.
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Two-Handed Weapon Specialization 3/3
Continue Two-Handed Weapon Specialization, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 3%.
Previous rank for comparison:
Increases the damage you deal with two-handed melee weapons by 2%.
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Impale 1/2
Begin Impale with this point. This stretch stops at 1/2.
Before this point, this tree has 19 points; the node is on tier 4. Its prerequisite Deep Wounds is complete at rank 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your abilities by 10%.
This is the first rank; the node had no effect before this investment.
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Sweeping Strikes 1/1
Begin Sweeping Strikes with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
Your next 5 melee attacks strike an additional nearby opponent.
This is the first rank; the node had no effect before this investment.
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Impale 2/2
Continue Impale, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 21 points; the node is on tier 4. Its prerequisite Deep Wounds is complete at rank 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your abilities by 20%.
Previous rank for comparison:
Increases the critical strike damage bonus of your abilities by 10%.
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Bloodthrill 1/5
Begin Bloodthrill with this point. This stretch stops at 3/5.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
This is the first rank; the node had no effect before this investment.
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Bloodthrill 2/5
Continue Bloodthrill, moving from rank 1 to 2. This stretch stops at 3/5.
Before this point, this tree has 23 points; the node is on tier 5.
Effect after this point (source text):
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.
Previous rank for comparison:
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
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Bloodthrill 3/5
Continue Bloodthrill, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 24 points; the node is on tier 5.
Effect after this point (source text):
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 12% chance to allow an activation of Overpower.
Previous rank for comparison:
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.
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Weaponmaster 1/5
Begin Weaponmaster with this point. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 1%.
Mace/Staff: Your attacks ignore
3% of your target's armor.
Sword: Your successful melee
attacks have a 1% chance to
trigger an extra attack on the
target.
This is the first rank; the node had no effect before this investment.
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Weaponmaster 2/5
Continue Weaponmaster, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 2%.
Mace/Staff: Your attacks ignore
6% of your target's armor.
Sword: Your successful melee
attacks have a 2% chance to
trigger an extra attack on the
target.
Previous rank for comparison:
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 1%.
Mace/Staff: Your attacks ignore
3% of your target's armor.
Sword: Your successful melee
attacks have a 1% chance to
trigger an extra attack on the
target.
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Weaponmaster 3/5
Continue Weaponmaster, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 27 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 3%.
Mace/Staff: Your attacks ignore
9% of your target's armor.
Sword: Your successful melee
attacks have a 3% chance to
trigger an extra attack on the
target.
Previous rank for comparison:
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 2%.
Mace/Staff: Your attacks ignore
6% of your target's armor.
Sword: Your successful melee
attacks have a 2% chance to
trigger an extra attack on the
target.
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Weaponmaster 4/5
Continue Weaponmaster, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 28 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 4%.
Mace/Staff: Your attacks ignore
12% of your target's armor.
Sword: Your successful melee
attacks have a 4% chance to
trigger an extra attack on the
target.
Previous rank for comparison:
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 3%.
Mace/Staff: Your attacks ignore
9% of your target's armor.
Sword: Your successful melee
attacks have a 3% chance to
trigger an extra attack on the
target.
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Weaponmaster 5/5
Continue Weaponmaster, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 29 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 5%.
Mace/Staff: Your attacks ignore
15% of your target's armor.
Sword: Your successful melee
attacks have a 5% chance to
trigger an extra attack on the
target.
Previous rank for comparison:
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 4%.
Mace/Staff: Your attacks ignore
12% of your target's armor.
Sword: Your successful melee
attacks have a 4% chance to
trigger an extra attack on the
target.
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Mortal Strike 1/1
Begin Mortal Strike with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Sweeping Strikes is complete at rank 1.
Effect after this point (source text):
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
This is the first rank; the node had no effect before this investment.
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Improved Slam 1/2
Begin Improved Slam with this point. This stretch stops at 2/2.
Before this point, this tree has 31 points; the node is on tier 6.
Effect after this point (source text):
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
This is the first rank; the node had no effect before this investment.
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Improved Slam 2/2
Continue Improved Slam, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 32 points; the node is on tier 6.
Effect after this point (source text):
Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Previous rank for comparison:
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
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Bloodthrill 4/5
Continue Bloodthrill, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 33 points; the node is on tier 5.
Effect after this point (source text):
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 16% chance to allow an activation of Overpower.
Previous rank for comparison:
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 12% chance to allow an activation of Overpower.
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Bloodthrill 5/5
Continue Bloodthrill, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 34 points; the node is on tier 5.
Effect after this point (source text):
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Previous rank for comparison:
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 16% chance to allow an activation of Overpower.
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Cruelty 1/5
Begin Cruelty with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 1%.
This is the first rank; the node had no effect before this investment.
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Cruelty 2/5
Continue Cruelty, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 2%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 1%.
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Cruelty 3/5
Continue Cruelty, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 3%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 2%.
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Cruelty 4/5
Continue Cruelty, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 4%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 3%.
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Cruelty 5/5
Continue Cruelty, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 5%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 4%.
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Lingering Rage 1/5
Begin Lingering Rage with this point. This stretch stops at 5/5.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
This is the first rank; the node had no effect before this investment.
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Lingering Rage 2/5
Continue Lingering Rage, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
Previous rank for comparison:
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
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Lingering Rage 3/5
Continue Lingering Rage, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 6 sec.
Previous rank for comparison:
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
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Lingering Rage 4/5
Continue Lingering Rage, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 8 sec.
Previous rank for comparison:
Increases the time before your Rage begins to decay after leaving combat by 6 sec.
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Lingering Rage 5/5
Continue Lingering Rage, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Previous rank for comparison:
Increases the time before your Rage begins to decay after leaving combat by 8 sec.
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Piercing Howl 1/1
Begin Piercing Howl with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
This is the first rank; the node had no effect before this investment.
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Blood Craze 1/3
Begin Blood Craze with this point. This stretch stops at 3/3.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
This is the first rank; the node had no effect before this investment.
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Blood Craze 2/3
Continue Blood Craze, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Previous rank for comparison:
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
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Blood Craze 3/3
Continue Blood Craze, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Previous rank for comparison:
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
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Booming Voice 1/5
Begin Booming Voice with this point. This stretch stops at 2/5.
Before this point, this tree has 14 points; the node is on tier 1.
Effect after this point (source text):
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
This is the first rank; the node had no effect before this investment.
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Booming Voice 2/5
Continue Booming Voice, moving from rank 1 to 2. This stretch stops at 2/5.
Before this point, this tree has 15 points; the node is on tier 1.
Effect after this point (source text):
Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.
Previous rank for comparison:
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762