Rogues learn Shank at 24, and Subtlety gains Death Mark. The official notes describe live-design changes; our old phrase “designed, awaiting implementation” referred to a third-party simulator, not the game.
Check Energy conditions
Shank costs five Energy, strikes with the off hand for 50% weapon damage and generates fifteen Energy. It has a ten-second cooldown and cannot miss. Rank two at 44 generates twenty-five Energy.
Poised, learned at 18, requires being out of combat at full Energy and discounts the next Energy ability by ten. It is not a permanent combat effect.
Rebuild obsolete talent assumptions
Quietus, Cutthroat and Thousand Cuts are removed. Death Mark is a row-seven finishing move that stores part of attack damage and settles after six seconds, with enhanced storage for Garrote and Rupture and a damage cap.
Boot Knife can give Shank combo points; Venom becomes a Shank-triggered poison buff. These require their respective talents. Mutilate moves to row seven rather than the old row nine; do not confuse its name with Shiv.
Coordinate crowd control and targets. Consult the dungeon directory; old Rogue builds are not current recommendations or tested rotations.