Paladins can train Righteous Fury at level 10. Salvation, Mass Salvation and Revoke are removed. Agree on tanking, healing or damage before a five-player run; do not plan around a deleted threat-reduction spell.

Tanking checks

The official update moves Righteous Fury from level 16 to 10 and revises its threat effects. We do not add those modifiers into an invented combined percentage.

Check trained pulling abilities, your shield and defensive tools. Starting with small pulls helps assess healing pressure. If talented, Improved Righteous Fury now reduces damage by 3/6/9%; Templar’s Bulwark is a dispellable Magic effect.

Healing checks

Blessing of Light is removed. Oath of Light lasts five minutes, permits one ally per Paladin and increases Holy Light, Flash of Light and Holy Shock healing on that ally. Its bonus scales with level.

Holy Power now increases the critical-healing bonus of Holy spells rather than providing its old critical-chance effects. Recheck talents before reusing old healing calculations. If you selected Oath, confirm its intended target before pulling.

Damage checks

Twist of Light is removed. Unsealed Wrath is the new 31-point talent, requiring Repentance: melee attacks store copies of the active Seal, consumed when an attack lands with a different Seal. Old Seal-twisting instructions do not automatically carry over.

Two-Handed Weapon Specialization affects Holy and Physical damage, and reduces threat with a two-handed melee weapon. Our earlier physical-only description was incorrect.

Keep trained abilities and equipment aligned with your group role. Check the dungeon directory, and treat historical Paladin builds as versioned references. This guide offers preparation advice, not a tested rotation, optimal build or ranking.