Malice 1/5
Begin Malice with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 1%.
This is the first rank; the node had no effect before this investment.
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Malice 2/5
Continue Malice, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 2%.
Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 1%.
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Malice 3/5
Continue Malice, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 3%.
Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 2%.
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Malice 4/5
Continue Malice, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 4%.
Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 3%.
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Malice 5/5
Continue Malice, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 5%.
Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 4%.
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Improved Gouge 1/3
Begin Improved Gouge with this point. This stretch stops at 3/3.
Before this point, this tree has 5 points; the node is on tier 1.
Effect after this point (source text):
Increases the duration of your Gouge ability by 0.5 sec.
This is the first rank; the node had no effect before this investment.
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Improved Gouge 2/3
Continue Improved Gouge, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 6 points; the node is on tier 1.
Effect after this point (source text):
Increases the duration of your Gouge ability by 1 sec.
Previous rank for comparison:
Increases the duration of your Gouge ability by 0.5 sec.
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Improved Gouge 3/3
Continue Improved Gouge, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 7 points; the node is on tier 1.
Effect after this point (source text):
Increases the duration of your Gouge ability by 1.5 sec.
Previous rank for comparison:
Increases the duration of your Gouge ability by 1 sec.
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Ruthlessness 1/3
Begin Ruthlessness with this point. This stretch stops at 2/3.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Gives your finishing moves a 20% chance to add a Combo Point to your target.
This is the first rank; the node had no effect before this investment.
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Ruthlessness 2/3
Continue Ruthlessness, moving from rank 1 to 2. This stretch stops at 2/3.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Gives your finishing moves a 40% chance to add a Combo Point to your target.
Previous rank for comparison:
Gives your finishing moves a 20% chance to add a Combo Point to your target.
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Relentless Strikes 1/1
Begin Relentless Strikes with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
This is the first rank; the node had no effect before this investment.
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Lethality 1/5
Begin Lethality with this point. This stretch stops at 4/5.
Before this point, this tree has 11 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
This is the first rank; the node had no effect before this investment.
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Lethality 2/5
Continue Lethality, moving from rank 1 to 2. This stretch stops at 4/5.
Before this point, this tree has 12 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
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Lethality 3/5
Continue Lethality, moving from rank 2 to 3. This stretch stops at 4/5.
Before this point, this tree has 13 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
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Lethality 4/5
Continue Lethality, moving from rank 3 to 4. This stretch stops at 4/5.
Before this point, this tree has 14 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
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Cold Blood 1/1
Begin Cold Blood with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
This is the first rank; the node had no effect before this investment.
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Lethality 5/5
Continue Lethality, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 16 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
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Improved Poisons 1/5
Begin Improved Poisons with this point. This stretch stops at 3/5.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
This is the first rank; the node had no effect before this investment.
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Improved Poisons 2/5
Continue Improved Poisons, moving from rank 1 to 2. This stretch stops at 3/5.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Previous rank for comparison:
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
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Improved Poisons 3/5
Continue Improved Poisons, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 19 points; the node is on tier 4.
Effect after this point (source text):
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Previous rank for comparison:
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
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Mutilate 1/1
Begin Mutilate with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
This is the first rank; the node had no effect before this investment.
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Vigor 1/2
Begin Vigor with this point. This stretch stops at 2/2.
Before this point, this tree has 21 points; the node is on tier 5.
Effect after this point (source text):
Increases your maximum Energy by 5.
This is the first rank; the node had no effect before this investment.
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Vigor 2/2
Continue Vigor, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Increases your maximum Energy by 10.
Previous rank for comparison:
Increases your maximum Energy by 5.
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Improved Kidney Shot 1/2
Begin Improved Kidney Shot with this point. This stretch stops at 2/2.
Before this point, this tree has 23 points; the node is on tier 5.
Effect after this point (source text):
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
This is the first rank; the node had no effect before this investment.
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Improved Kidney Shot 2/2
Continue Improved Kidney Shot, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 24 points; the node is on tier 5.
Effect after this point (source text):
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Previous rank for comparison:
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
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Seal Fate 1/5
Begin Seal Fate with this point. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
This is the first rank; the node had no effect before this investment.
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Seal Fate 2/5
Continue Seal Fate, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
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Seal Fate 3/5
Continue Seal Fate, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
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Seal Fate 4/5
Continue Seal Fate, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 28 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
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Seal Fate 5/5
Continue Seal Fate, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 29 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
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Venom 1/1
Begin Venom with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Mutilate is complete at rank 1.
Effect after this point (source text):
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 sec
2 points: 12 sec
3 points: 15 sec
4 points: 18 sec
5 points: 21 sec
This is the first rank; the node had no effect before this investment.
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Master of Deception 1/3
Begin Master of Deception with this point. This stretch stops at 3/3.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
This is the first rank; the node had no effect before this investment.
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Master of Deception 2/3
Continue Master of Deception, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Previous rank for comparison:
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
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Master of Deception 3/3
Continue Master of Deception, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Previous rank for comparison:
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
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Opportunity 1/2
Begin Opportunity with this point. This stretch stops at 2/2.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
This is the first rank; the node had no effect before this investment.
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Opportunity 2/2
Continue Opportunity, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Previous rank for comparison:
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
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Elusiveness 1/2
Begin Elusiveness with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
This is the first rank; the node had no effect before this investment.
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Elusiveness 2/2
Continue Elusiveness, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Previous rank for comparison:
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
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Dirty Tricks 1/2
Begin Dirty Tricks with this point. This stretch stops at 2/2.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Reduces the Energy cost of your Sap and Blind abilities by 25%.
This is the first rank; the node had no effect before this investment.
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Dirty Tricks 2/2
Continue Dirty Tricks, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Previous rank for comparison:
Reduces the Energy cost of your Sap and Blind abilities by 25%.
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Improved Ambush 1/3
Begin Improved Ambush with this point. This stretch stops at 1/3.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of your Ambush ability by 15%.
This is the first rank; the node had no effect before this investment.
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Initiative 1/3
Begin Initiative with this point. This stretch stops at 3/3.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
This is the first rank; the node had no effect before this investment.
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Initiative 2/3
Continue Initiative, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Previous rank for comparison:
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Initiative 3/3
Continue Initiative, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Previous rank for comparison:
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Ghostly Strike 1/1
Begin Ghostly Strike with this point. This stretch stops at 1/1.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
This is the first rank; the node had no effect before this investment.
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Improved Ambush 2/3
Continue Improved Ambush, moving from rank 1 to 2. This stretch stops at 2/3.
Before this point, this tree has 14 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of your Ambush ability by 30%.
Previous rank for comparison:
Increases the critical strike chance of your Ambush ability by 15%.
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Premeditation 1/1
Begin Premeditation with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
This is the first rank; the node had no effect before this investment.
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Serrated Blades 1/3
Begin Serrated Blades with this point. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 4.
Effect after this point (source text):
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
This is the first rank; the node had no effect before this investment.
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Serrated Blades 2/3
Continue Serrated Blades, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Previous rank for comparison:
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
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Serrated Blades 3/3
Continue Serrated Blades, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Previous rank for comparison:
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
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Heightened Senses 1/2
Begin Heightened Senses with this point. This stretch stops at 1/2.
Before this point, this tree has 19 points; the node is on tier 4.
Effect after this point (source text):
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
This is the first rank; the node had no effect before this investment.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762