Rogue · Assassination · PvP · 70532

Understand each point before deciding whether to use it.

Poisons, combo points and finishers

The PvP study direction explores control and defensive tradeoffs; it is not performance-tested for specific opponents, formats or gear.

What changed from the historical route

Retain the previous editorial order, with every node, rank limit, tier and prerequisite checked against 70532. Lessons use the current effects; applicability still awaits review.

A continuous route from zero, with no respec steps. Check any existing allocation first.

Back to all 54 routes

Follow this point on the talent tree

Preparing the interactive view. All 51 written steps below are also available to read directly.

Step 1 / 51

Malice 1/5

Begin Malice with this point. This stretch stops at 5/5.

Before this point, this tree has 0 points; the node is on tier 1.

Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 1%.

This is the first rank; the node had no effect before this investment.

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Step 2 / 51

Malice 2/5

Continue Malice, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 1 points; the node is on tier 1.

Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 2%.

Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 1%.

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Step 3 / 51

Malice 3/5

Continue Malice, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 2 points; the node is on tier 1.

Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 3%.

Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 2%.

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Step 4 / 51

Malice 4/5

Continue Malice, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 3 points; the node is on tier 1.

Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 4%.

Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 3%.

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Step 5 / 51

Malice 5/5

Continue Malice, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 4 points; the node is on tier 1.

Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 5%.

Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 4%.

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Step 6 / 51

Improved Gouge 1/3

Begin Improved Gouge with this point. This stretch stops at 3/3.

Before this point, this tree has 5 points; the node is on tier 1.

Effect after this point (source text):
Increases the duration of your Gouge ability by 0.5 sec.

This is the first rank; the node had no effect before this investment.

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Step 7 / 51

Improved Gouge 2/3

Continue Improved Gouge, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 6 points; the node is on tier 1.

Effect after this point (source text):
Increases the duration of your Gouge ability by 1 sec.

Previous rank for comparison:
Increases the duration of your Gouge ability by 0.5 sec.

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Step 8 / 51

Improved Gouge 3/3

Continue Improved Gouge, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 7 points; the node is on tier 1.

Effect after this point (source text):
Increases the duration of your Gouge ability by 1.5 sec.

Previous rank for comparison:
Increases the duration of your Gouge ability by 1 sec.

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Step 9 / 51

Ruthlessness 1/3

Begin Ruthlessness with this point. This stretch stops at 2/3.

Before this point, this tree has 8 points; the node is on tier 2.

Effect after this point (source text):
Gives your finishing moves a 20% chance to add a Combo Point to your target.

This is the first rank; the node had no effect before this investment.

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Step 10 / 51

Ruthlessness 2/3

Continue Ruthlessness, moving from rank 1 to 2. This stretch stops at 2/3.

Before this point, this tree has 9 points; the node is on tier 2.

Effect after this point (source text):
Gives your finishing moves a 40% chance to add a Combo Point to your target.

Previous rank for comparison:
Gives your finishing moves a 20% chance to add a Combo Point to your target.

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Step 11 / 51

Relentless Strikes 1/1

Begin Relentless Strikes with this point. This stretch stops at 1/1.

Before this point, this tree has 10 points; the node is on tier 3.

Effect after this point (source text):
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

This is the first rank; the node had no effect before this investment.

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Step 12 / 51

Lethality 1/5

Begin Lethality with this point. This stretch stops at 4/5.

Before this point, this tree has 11 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.

Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

This is the first rank; the node had no effect before this investment.

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Step 13 / 51

Lethality 2/5

Continue Lethality, moving from rank 1 to 2. This stretch stops at 4/5.

Before this point, this tree has 12 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.

Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.

Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

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Step 14 / 51

Lethality 3/5

Continue Lethality, moving from rank 2 to 3. This stretch stops at 4/5.

Before this point, this tree has 13 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.

Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.

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Step 15 / 51

Lethality 4/5

Continue Lethality, moving from rank 3 to 4. This stretch stops at 4/5.

Before this point, this tree has 14 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.

Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

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Step 16 / 51

Cold Blood 1/1

Begin Cold Blood with this point. This stretch stops at 1/1.

Before this point, this tree has 15 points; the node is on tier 4.

Effect after this point (source text):
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

This is the first rank; the node had no effect before this investment.

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Step 17 / 51

Lethality 5/5

Continue Lethality, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 16 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.

Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

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Step 18 / 51

Improved Poisons 1/5

Begin Improved Poisons with this point. This stretch stops at 3/5.

Before this point, this tree has 17 points; the node is on tier 4.

Effect after this point (source text):
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

This is the first rank; the node had no effect before this investment.

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Step 19 / 51

Improved Poisons 2/5

Continue Improved Poisons, moving from rank 1 to 2. This stretch stops at 3/5.

Before this point, this tree has 18 points; the node is on tier 4.

Effect after this point (source text):
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

Previous rank for comparison:
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

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Step 20 / 51

Improved Poisons 3/5

Continue Improved Poisons, moving from rank 2 to 3. This stretch stops at 3/5.

Before this point, this tree has 19 points; the node is on tier 4.

Effect after this point (source text):
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

Previous rank for comparison:
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

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Step 21 / 51

Mutilate 1/1

Begin Mutilate with this point. This stretch stops at 1/1.

Before this point, this tree has 20 points; the node is on tier 5.

Effect after this point (source text):
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

This is the first rank; the node had no effect before this investment.

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Step 22 / 51

Vigor 1/2

Begin Vigor with this point. This stretch stops at 2/2.

Before this point, this tree has 21 points; the node is on tier 5.

Effect after this point (source text):
Increases your maximum Energy by 5.

This is the first rank; the node had no effect before this investment.

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Step 23 / 51

Vigor 2/2

Continue Vigor, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 22 points; the node is on tier 5.

Effect after this point (source text):
Increases your maximum Energy by 10.

Previous rank for comparison:
Increases your maximum Energy by 5.

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Step 24 / 51

Improved Kidney Shot 1/2

Begin Improved Kidney Shot with this point. This stretch stops at 2/2.

Before this point, this tree has 23 points; the node is on tier 5.

Effect after this point (source text):
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

This is the first rank; the node had no effect before this investment.

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Step 25 / 51

Improved Kidney Shot 2/2

Continue Improved Kidney Shot, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 24 points; the node is on tier 5.

Effect after this point (source text):
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Previous rank for comparison:
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

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Step 26 / 51

Seal Fate 1/5

Begin Seal Fate with this point. This stretch stops at 5/5.

Before this point, this tree has 25 points; the node is on tier 6.

Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

This is the first rank; the node had no effect before this investment.

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Step 27 / 51

Seal Fate 2/5

Continue Seal Fate, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 26 points; the node is on tier 6.

Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

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Step 28 / 51

Seal Fate 3/5

Continue Seal Fate, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 27 points; the node is on tier 6.

Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

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Step 29 / 51

Seal Fate 4/5

Continue Seal Fate, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 28 points; the node is on tier 6.

Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

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Step 30 / 51

Seal Fate 5/5

Continue Seal Fate, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 29 points; the node is on tier 6.

Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

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Step 31 / 51

Venom 1/1

Begin Venom with this point. This stretch stops at 1/1.

Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Mutilate is complete at rank 1.

Effect after this point (source text):
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 sec
2 points: 12 sec
3 points: 15 sec
4 points: 18 sec
5 points: 21 sec

This is the first rank; the node had no effect before this investment.

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Step 32 / 51

Master of Deception 1/3

Begin Master of Deception with this point. This stretch stops at 3/3.

Before this point, this tree has 0 points; the node is on tier 1.

Effect after this point (source text):
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

This is the first rank; the node had no effect before this investment.

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Step 33 / 51

Master of Deception 2/3

Continue Master of Deception, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 1 points; the node is on tier 1.

Effect after this point (source text):
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

Previous rank for comparison:
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

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Step 34 / 51

Master of Deception 3/3

Continue Master of Deception, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 2 points; the node is on tier 1.

Effect after this point (source text):
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Previous rank for comparison:
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

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Step 35 / 51

Opportunity 1/2

Begin Opportunity with this point. This stretch stops at 2/2.

Before this point, this tree has 3 points; the node is on tier 1.

Effect after this point (source text):
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

This is the first rank; the node had no effect before this investment.

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Step 36 / 51

Opportunity 2/2

Continue Opportunity, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 4 points; the node is on tier 1.

Effect after this point (source text):
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Previous rank for comparison:
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

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Step 37 / 51

Elusiveness 1/2

Begin Elusiveness with this point. This stretch stops at 2/2.

Before this point, this tree has 5 points; the node is on tier 2.

Effect after this point (source text):
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

This is the first rank; the node had no effect before this investment.

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Step 38 / 51

Elusiveness 2/2

Continue Elusiveness, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 6 points; the node is on tier 2.

Effect after this point (source text):
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Previous rank for comparison:
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

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Step 39 / 51

Dirty Tricks 1/2

Begin Dirty Tricks with this point. This stretch stops at 2/2.

Before this point, this tree has 7 points; the node is on tier 2.

Effect after this point (source text):
Reduces the Energy cost of your Sap and Blind abilities by 25%.

This is the first rank; the node had no effect before this investment.

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Step 40 / 51

Dirty Tricks 2/2

Continue Dirty Tricks, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 8 points; the node is on tier 2.

Effect after this point (source text):
Reduces the Energy cost of your Sap and Blind abilities by 50%.

Previous rank for comparison:
Reduces the Energy cost of your Sap and Blind abilities by 25%.

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Step 41 / 51

Improved Ambush 1/3

Begin Improved Ambush with this point. This stretch stops at 1/3.

Before this point, this tree has 9 points; the node is on tier 2.

Effect after this point (source text):
Increases the critical strike chance of your Ambush ability by 15%.

This is the first rank; the node had no effect before this investment.

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Step 42 / 51

Initiative 1/3

Begin Initiative with this point. This stretch stops at 3/3.

Before this point, this tree has 10 points; the node is on tier 3.

Effect after this point (source text):
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

This is the first rank; the node had no effect before this investment.

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Step 43 / 51

Initiative 2/3

Continue Initiative, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 11 points; the node is on tier 3.

Effect after this point (source text):
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Previous rank for comparison:
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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Step 44 / 51

Initiative 3/3

Continue Initiative, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 12 points; the node is on tier 3.

Effect after this point (source text):
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Previous rank for comparison:
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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Step 45 / 51

Ghostly Strike 1/1

Begin Ghostly Strike with this point. This stretch stops at 1/1.

Before this point, this tree has 13 points; the node is on tier 3.

Effect after this point (source text):
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

This is the first rank; the node had no effect before this investment.

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Step 46 / 51

Improved Ambush 2/3

Continue Improved Ambush, moving from rank 1 to 2. This stretch stops at 2/3.

Before this point, this tree has 14 points; the node is on tier 2.

Effect after this point (source text):
Increases the critical strike chance of your Ambush ability by 30%.

Previous rank for comparison:
Increases the critical strike chance of your Ambush ability by 15%.

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Step 47 / 51

Premeditation 1/1

Begin Premeditation with this point. This stretch stops at 1/1.

Before this point, this tree has 15 points; the node is on tier 4.

Effect after this point (source text):
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

This is the first rank; the node had no effect before this investment.

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Step 48 / 51

Serrated Blades 1/3

Begin Serrated Blades with this point. This stretch stops at 3/3.

Before this point, this tree has 16 points; the node is on tier 4.

Effect after this point (source text):
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

This is the first rank; the node had no effect before this investment.

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Step 49 / 51

Serrated Blades 2/3

Continue Serrated Blades, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 17 points; the node is on tier 4.

Effect after this point (source text):
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Previous rank for comparison:
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

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Step 50 / 51

Serrated Blades 3/3

Continue Serrated Blades, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 18 points; the node is on tier 4.

Effect after this point (source text):
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Previous rank for comparison:
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

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Step 51 / 51

Heightened Senses 1/2

Begin Heightened Senses with this point. This stretch stops at 1/2.

Before this point, this tree has 19 points; the node is on tier 4.

Effect after this point (source text):
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

This is the first rank; the node had no effect before this investment.

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Sources and editorial method

Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.

Community source documentation

70532 · 2026-10-29 · web-70532-hf20261023-a50085094762

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