Death Mark
Effects by rank
English client text synced with the live game client. Missing effects remain unverified.
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:\n 1 point : 12% stored, (165 + 4% of Attack Power) × (1 + critical strike chance) damage cap\n 2 points: 24% stored, (267 + 8% of Attack Power) × (1 + critical strike chance) damage cap\n 3 points: 36% stored, (369 + 12% of Attack Power) × (1 + critical strike chance) damage cap\n 4 points: 48% stored, (471 + 16% of Attack Power) × (1 + critical strike chance) damage cap\n 5 points: 60% stored, (573 + 20% of Attack Power) × (1 + critical strike chance) damage cap
Prerequisite
Featured in 0 historical max-level build
None of the current 27 featured builds take it — that is not a verdict, just preference; selection rates come as the library grows.
Others in this tree
Unlock checks follow the planner engine — same prerequisite/row/point rules as importing a code.