Protection paladin changes landed in small steps through beta, and the November 3 notes (same batch as the hunter shot buffs and feral druid damage raises) settled Vengeance, Holy Shield and a brand-new talent in one pass.
Vengeance: back to 5 stacks, now tied to Seal of Command
Two official lines:
- Vengeance's stack cap goes 3 → 5. This talent took the scenic route in beta: it started at 5, was lowered to 3 in the October 1 update, and is now back to 5 as of November 3 — this time it's final;
- The prerequisite changed from Sanctified Judgement to Seal of Command. The path to Vengeance moved: pick Command first.
Holy Shield: position, value, mechanic — three changes at once
- Position: Row 7 → Row 5, available earlier in the tree;
- Block chance: 20% → 30% (October 1 changelog, official);
- Rank 4 (new spell ID 1239570): 10-second duration, +30% block chance, 221 reflect damage, 4 charges consumed per block. This one is not in the announcement — it comes from the November 3-4 client files (hotfix push 113596, read and cross-checked through the wowsims data line). The charge system is a mechanical change: the shield holds four blocks and then it's empty, so coverage windows and pull pacing need to be planned around charges instead of treating it as a set-and-forget aura.
The new Row 7 talent: Shieldsworn
Officially, three things: Holy Strike's cooldown drops by 4 seconds; Holy Strike swings with your shield, triggering every on-block talent without spending their charges or starting their cooldowns; and for 6 seconds you block spells. Sitting on the same row as Holy Shield Rank 4, the 31-point capstone question for Protection changed from "whether to take it" to "how to sequence both".
The rest of the Protection notes (all from the November 3 post)
- Improved Righteous Fury damage reduction 2/4/6% → 3/6/9%; Righteous Fury itself now carries a two-part threat structure (33% all threat plus 90% extra Holy damage threat) — our earlier piece explains the structure;
- Sacred Duty: no longer grants Stamina%; it now reduces Forbearance duration by 5/10 seconds;
- Swift Judgement: changed from resetting Judgement's cooldown to instantly unleashing your active Seal, on a separate cooldown from Judgement;
- Iron Creed becomes a 3-point talent: 10/20/30% Holy Strike threat plus 2/4/6% damage reduction.
Leveling and dungeons
Leveling: Righteous Fury trains at level 10 (covered in our earlier piece), and with Vengeance now tied to Seal of Command, a leveling build that picks Command for damage can pick up Vengeance along the way.
Before dungeons: understand your block resource under the new model — Holy Shield is a group of four charges, not a standing aura; damage-taken expectations computed on a permanent 30% block need redoing. As always: our talent planner is synced with the game client and includes this tuning pass, planner scores remain structural references only, and Holy Shield Rank 4 is data-line evidence — the live game governs.