Shield Specialization 1/5
Begin Shield Specialization with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
This is the first rank; the node had no effect before this investment.
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Shield Specialization 2/5
Continue Shield Specialization, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Previous rank for comparison:
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
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Shield Specialization 3/5
Continue Shield Specialization, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Previous rank for comparison:
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
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Shield Specialization 4/5
Continue Shield Specialization, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Previous rank for comparison:
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
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Shield Specialization 5/5
Continue Shield Specialization, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Previous rank for comparison:
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
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Improved Bloodrage 1/2
Begin Improved Bloodrage with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 1.
Effect after this point (source text):
Increases all the Rage generated by your Bloodrage ability by 25%.
This is the first rank; the node had no effect before this investment.
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Improved Bloodrage 2/2
Continue Improved Bloodrage, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 1.
Effect after this point (source text):
Increases all the Rage generated by your Bloodrage ability by 50%.
Previous rank for comparison:
Increases all the Rage generated by your Bloodrage ability by 25%.
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Improved Revenge 1/3
Begin Improved Revenge with this point. This stretch stops at 3/3.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases damage dealt by your Revenge ability by 20%.
This is the first rank; the node had no effect before this investment.
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Improved Revenge 2/3
Continue Improved Revenge, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases damage dealt by your Revenge ability by 40%.
Previous rank for comparison:
Increases damage dealt by your Revenge ability by 20%.
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Improved Revenge 3/3
Continue Improved Revenge, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases damage dealt by your Revenge ability by 60%.
Previous rank for comparison:
Increases damage dealt by your Revenge ability by 40%.
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Master of Defense 1/2
Begin Master of Defense with this point. This stretch stops at 2/2.
Before this point, this tree has 10 points; the node is on tier 3. Its prerequisite Shield Specialization is complete at rank 5.
Effect after this point (source text):
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
This is the first rank; the node had no effect before this investment.
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Master of Defense 2/2
Continue Master of Defense, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 11 points; the node is on tier 3. Its prerequisite Shield Specialization is complete at rank 5.
Effect after this point (source text):
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Previous rank for comparison:
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
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Last Stand 1/1
Begin Last Stand with this point. This stretch stops at 1/1.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
This is the first rank; the node had no effect before this investment.
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Improved Thunder Clap 1/3
Begin Improved Thunder Clap with this point. This stretch stops at 2/3.
Before this point, this tree has 13 points; the node is on tier 2.
Effect after this point (source text):
Reduces the Rage cost of your Thunder Clap ability by 2.
This is the first rank; the node had no effect before this investment.
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Improved Thunder Clap 2/3
Continue Improved Thunder Clap, moving from rank 1 to 2. This stretch stops at 2/3.
Before this point, this tree has 14 points; the node is on tier 2.
Effect after this point (source text):
Reduces the Rage cost of your Thunder Clap ability by 4.
Previous rank for comparison:
Reduces the Rage cost of your Thunder Clap ability by 2.
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Vanguard 1/1
Begin Vanguard with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
Your Charge ability is now usable while in Defensive Stance.
This is the first rank; the node had no effect before this investment.
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Improved Thunder Clap 3/3
Continue Improved Thunder Clap, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 2.
Effect after this point (source text):
Reduces the Rage cost of your Thunder Clap ability by 6.
Previous rank for comparison:
Reduces the Rage cost of your Thunder Clap ability by 4.
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Improved Sunder Armor 1/3
Begin Improved Sunder Armor with this point. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Reduces the Rage cost of your Sunder Armor ability by 1.
This is the first rank; the node had no effect before this investment.
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Improved Sunder Armor 2/3
Continue Improved Sunder Armor, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Reduces the Rage cost of your Sunder Armor ability by 2.
Previous rank for comparison:
Reduces the Rage cost of your Sunder Armor ability by 1.
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Improved Sunder Armor 3/3
Continue Improved Sunder Armor, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 19 points; the node is on tier 4.
Effect after this point (source text):
Reduces the Rage cost of your Sunder Armor ability by 3.
Previous rank for comparison:
Reduces the Rage cost of your Sunder Armor ability by 2.
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Concussion Blow 1/1
Begin Concussion Blow with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
Stuns the target for 5 sec.
This is the first rank; the node had no effect before this investment.
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Focused Rage 1/3
Begin Focused Rage with this point. This stretch stops at 3/3.
Before this point, this tree has 21 points; the node is on tier 5.
Effect after this point (source text):
Reduces the Rage cost of your offensive abilities by 1.
This is the first rank; the node had no effect before this investment.
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Focused Rage 2/3
Continue Focused Rage, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Reduces the Rage cost of your offensive abilities by 2.
Previous rank for comparison:
Reduces the Rage cost of your offensive abilities by 1.
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Focused Rage 3/3
Continue Focused Rage, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 23 points; the node is on tier 5.
Effect after this point (source text):
Reduces the Rage cost of your offensive abilities by 3.
Previous rank for comparison:
Reduces the Rage cost of your offensive abilities by 2.
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Anticipation 1/5
Begin Anticipation with this point. This stretch stops at 1/5.
Before this point, this tree has 24 points; the node is on tier 2.
Effect after this point (source text):
Increases your Defense Skill by 4.
This is the first rank; the node had no effect before this investment.
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Bastion 1/5
Begin Bastion with this point. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 6.
Effect after this point (source text):
Increases all damage you deal by 2% while a shield is equipped.
This is the first rank; the node had no effect before this investment.
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Bastion 2/5
Continue Bastion, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 6.
Effect after this point (source text):
Increases all damage you deal by 4% while a shield is equipped.
Previous rank for comparison:
Increases all damage you deal by 2% while a shield is equipped.
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Bastion 3/5
Continue Bastion, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Increases all damage you deal by 6% while a shield is equipped.
Previous rank for comparison:
Increases all damage you deal by 4% while a shield is equipped.
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Bastion 4/5
Continue Bastion, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 28 points; the node is on tier 6.
Effect after this point (source text):
Increases all damage you deal by 8% while a shield is equipped.
Previous rank for comparison:
Increases all damage you deal by 6% while a shield is equipped.
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Bastion 5/5
Continue Bastion, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 29 points; the node is on tier 6.
Effect after this point (source text):
Increases all damage you deal by 10% while a shield is equipped.
Previous rank for comparison:
Increases all damage you deal by 8% while a shield is equipped.
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Shield Slam 1/1
Begin Shield Slam with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Concussion Blow is complete at rank 1.
Effect after this point (source text):
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
This is the first rank; the node had no effect before this investment.
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Deflection 1/5
Begin Deflection with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 1%.
This is the first rank; the node had no effect before this investment.
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Deflection 2/5
Continue Deflection, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 2%.
Previous rank for comparison:
Increases your Parry chance by 1%.
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Deflection 3/5
Continue Deflection, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 3%.
Previous rank for comparison:
Increases your Parry chance by 2%.
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Deflection 4/5
Continue Deflection, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 4%.
Previous rank for comparison:
Increases your Parry chance by 3%.
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Deflection 5/5
Continue Deflection, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 5%.
Previous rank for comparison:
Increases your Parry chance by 4%.
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Improved Tactical Mastery 1/5
Begin Improved Tactical Mastery with this point. This stretch stops at 5/5.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
This is the first rank; the node had no effect before this investment.
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Improved Tactical Mastery 2/5
Continue Improved Tactical Mastery, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
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Improved Tactical Mastery 3/5
Continue Improved Tactical Mastery, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
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Improved Tactical Mastery 4/5
Continue Improved Tactical Mastery, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
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Improved Tactical Mastery 5/5
Continue Improved Tactical Mastery, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
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Anger Management 1/1
Begin Anger Management with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3. Its prerequisite Improved Tactical Mastery is complete at rank 5.
Effect after this point (source text):
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
This is the first rank; the node had no effect before this investment.
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Improved Overpower 1/2
Begin Improved Overpower with this point. This stretch stops at 2/2.
Before this point, this tree has 11 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of your Overpower ability by 25%.
This is the first rank; the node had no effect before this investment.
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Improved Overpower 2/2
Continue Improved Overpower, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 12 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of your Overpower ability by 50%.
Previous rank for comparison:
Increases the critical strike chance of your Overpower ability by 25%.
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Improved Rend 1/3
Begin Improved Rend with this point. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 12%.
This is the first rank; the node had no effect before this investment.
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Improved Rend 2/3
Continue Improved Rend, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 14 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 23%.
Previous rank for comparison:
Increases the Bleed damage done by your Rend ability by 12%.
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Improved Rend 3/3
Continue Improved Rend, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 15 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 35%.
Previous rank for comparison:
Increases the Bleed damage done by your Rend ability by 23%.
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Deep Wounds 1/3
Begin Deep Wounds with this point. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
This is the first rank; the node had no effect before this investment.
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Deep Wounds 2/3
Continue Deep Wounds, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Previous rank for comparison:
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
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Deep Wounds 3/3
Continue Deep Wounds, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 18 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Previous rank for comparison:
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
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Improved Charge 1/2
Begin Improved Charge with this point. This stretch stops at 1/2.
Before this point, this tree has 19 points; the node is on tier 2.
Effect after this point (source text):
Increases the Rage generated by your Charge ability by 3.
This is the first rank; the node had no effect before this investment.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762