Improved Rend 1/3
Begin Improved Rend with this point. This stretch stops at 3/3.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 12%.
This is the first rank; the node had no effect before this investment.
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Improved Rend 2/3
Continue Improved Rend, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 23%.
Previous rank for comparison:
Increases the Bleed damage done by your Rend ability by 12%.
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Improved Rend 3/3
Continue Improved Rend, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases the Bleed damage done by your Rend ability by 35%.
Previous rank for comparison:
Increases the Bleed damage done by your Rend ability by 23%.
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Deflection 1/5
Begin Deflection with this point. This stretch stops at 2/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 1%.
This is the first rank; the node had no effect before this investment.
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Deflection 2/5
Continue Deflection, moving from rank 1 to 2. This stretch stops at 2/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 2%.
Previous rank for comparison:
Increases your Parry chance by 1%.
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Improved Tactical Mastery 1/5
Begin Improved Tactical Mastery with this point. This stretch stops at 5/5.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
This is the first rank; the node had no effect before this investment.
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Improved Tactical Mastery 2/5
Continue Improved Tactical Mastery, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
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Improved Tactical Mastery 3/5
Continue Improved Tactical Mastery, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
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Improved Tactical Mastery 4/5
Continue Improved Tactical Mastery, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
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Improved Tactical Mastery 5/5
Continue Improved Tactical Mastery, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Previous rank for comparison:
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
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Deep Wounds 1/3
Begin Deep Wounds with this point. This stretch stops at 3/3.
Before this point, this tree has 10 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
This is the first rank; the node had no effect before this investment.
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Deep Wounds 2/3
Continue Deep Wounds, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 11 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Previous rank for comparison:
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
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Deep Wounds 3/3
Continue Deep Wounds, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3. Its prerequisite Improved Rend is complete at rank 3.
Effect after this point (source text):
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Previous rank for comparison:
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
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Improved Overpower 1/2
Begin Improved Overpower with this point. This stretch stops at 2/2.
Before this point, this tree has 13 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of your Overpower ability by 25%.
This is the first rank; the node had no effect before this investment.
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Improved Overpower 2/2
Continue Improved Overpower, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 14 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of your Overpower ability by 50%.
Previous rank for comparison:
Increases the critical strike chance of your Overpower ability by 25%.
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Spearing Strike 1/1
Begin Spearing Strike with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
This is the first rank; the node had no effect before this investment.
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Two-Handed Weapon Specialization 1/3
Begin Two-Handed Weapon Specialization with this point. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 4.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 1%.
This is the first rank; the node had no effect before this investment.
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Two-Handed Weapon Specialization 2/3
Continue Two-Handed Weapon Specialization, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 2%.
Previous rank for comparison:
Increases the damage you deal with two-handed melee weapons by 1%.
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Two-Handed Weapon Specialization 3/3
Continue Two-Handed Weapon Specialization, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 3%.
Previous rank for comparison:
Increases the damage you deal with two-handed melee weapons by 2%.
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Impale 1/2
Begin Impale with this point. This stretch stops at 1/2.
Before this point, this tree has 19 points; the node is on tier 4. Its prerequisite Deep Wounds is complete at rank 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your abilities by 10%.
This is the first rank; the node had no effect before this investment.
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Sweeping Strikes 1/1
Begin Sweeping Strikes with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
Your next 5 melee attacks strike an additional nearby opponent.
This is the first rank; the node had no effect before this investment.
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Impale 2/2
Continue Impale, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 21 points; the node is on tier 4. Its prerequisite Deep Wounds is complete at rank 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your abilities by 20%.
Previous rank for comparison:
Increases the critical strike damage bonus of your abilities by 10%.
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Weaponmaster 1/5
Begin Weaponmaster with this point. This stretch stops at 5/5.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 1%.
Mace/Staff: Your attacks ignore
3% of your target's armor.
Sword: Your successful melee
attacks have a 1% chance to
trigger an extra attack on the
target.
This is the first rank; the node had no effect before this investment.
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Weaponmaster 2/5
Continue Weaponmaster, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 23 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 2%.
Mace/Staff: Your attacks ignore
6% of your target's armor.
Sword: Your successful melee
attacks have a 2% chance to
trigger an extra attack on the
target.
Previous rank for comparison:
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 1%.
Mace/Staff: Your attacks ignore
3% of your target's armor.
Sword: Your successful melee
attacks have a 1% chance to
trigger an extra attack on the
target.
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Weaponmaster 3/5
Continue Weaponmaster, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 24 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 3%.
Mace/Staff: Your attacks ignore
9% of your target's armor.
Sword: Your successful melee
attacks have a 3% chance to
trigger an extra attack on the
target.
Previous rank for comparison:
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 2%.
Mace/Staff: Your attacks ignore
6% of your target's armor.
Sword: Your successful melee
attacks have a 2% chance to
trigger an extra attack on the
target.
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Weaponmaster 4/5
Continue Weaponmaster, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 4%.
Mace/Staff: Your attacks ignore
12% of your target's armor.
Sword: Your successful melee
attacks have a 4% chance to
trigger an extra attack on the
target.
Previous rank for comparison:
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 3%.
Mace/Staff: Your attacks ignore
9% of your target's armor.
Sword: Your successful melee
attacks have a 3% chance to
trigger an extra attack on the
target.
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Weaponmaster 5/5
Continue Weaponmaster, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 5.
Effect after this point (source text):
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 5%.
Mace/Staff: Your attacks ignore
15% of your target's armor.
Sword: Your successful melee
attacks have a 5% chance to
trigger an extra attack on the
target.
Previous rank for comparison:
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 4%.
Mace/Staff: Your attacks ignore
12% of your target's armor.
Sword: Your successful melee
attacks have a 4% chance to
trigger an extra attack on the
target.
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Improved Hamstring 1/3
Begin Improved Hamstring with this point. This stretch stops at 3/3.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
This is the first rank; the node had no effect before this investment.
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Improved Hamstring 2/3
Continue Improved Hamstring, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 28 points; the node is on tier 6.
Effect after this point (source text):
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Previous rank for comparison:
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
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Improved Hamstring 3/3
Continue Improved Hamstring, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 29 points; the node is on tier 6.
Effect after this point (source text):
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Previous rank for comparison:
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
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Mortal Strike 1/1
Begin Mortal Strike with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Sweeping Strikes is complete at rank 1.
Effect after this point (source text):
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
This is the first rank; the node had no effect before this investment.
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Cruelty 1/5
Begin Cruelty with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 1%.
This is the first rank; the node had no effect before this investment.
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Cruelty 2/5
Continue Cruelty, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 2%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 1%.
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Cruelty 3/5
Continue Cruelty, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 3%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 2%.
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Cruelty 4/5
Continue Cruelty, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 4%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 3%.
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Cruelty 5/5
Continue Cruelty, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 5%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 4%.
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Lingering Rage 1/5
Begin Lingering Rage with this point. This stretch stops at 5/5.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
This is the first rank; the node had no effect before this investment.
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Lingering Rage 2/5
Continue Lingering Rage, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
Previous rank for comparison:
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
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Lingering Rage 3/5
Continue Lingering Rage, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 6 sec.
Previous rank for comparison:
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
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Lingering Rage 4/5
Continue Lingering Rage, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 8 sec.
Previous rank for comparison:
Increases the time before your Rage begins to decay after leaving combat by 6 sec.
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Lingering Rage 5/5
Continue Lingering Rage, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Previous rank for comparison:
Increases the time before your Rage begins to decay after leaving combat by 8 sec.
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Piercing Howl 1/1
Begin Piercing Howl with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
This is the first rank; the node had no effect before this investment.
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Blood Craze 1/3
Begin Blood Craze with this point. This stretch stops at 3/3.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
This is the first rank; the node had no effect before this investment.
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Blood Craze 2/3
Continue Blood Craze, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Previous rank for comparison:
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
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Blood Craze 3/3
Continue Blood Craze, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Previous rank for comparison:
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
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Booming Voice 1/5
Begin Booming Voice with this point. This stretch stops at 1/5.
Before this point, this tree has 14 points; the node is on tier 1.
Effect after this point (source text):
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
This is the first rank; the node had no effect before this investment.
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Iron Will 1/5
Begin Iron Will with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
This is the first rank; the node had no effect before this investment.
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Iron Will 2/5
Continue Iron Will, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Reduces the duration of Stun and Fear effects inflicted on you by 6%.
Previous rank for comparison:
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
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Iron Will 3/5
Continue Iron Will, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Reduces the duration of Stun and Fear effects inflicted on you by 9%.
Previous rank for comparison:
Reduces the duration of Stun and Fear effects inflicted on you by 6%.
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Iron Will 4/5
Continue Iron Will, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Reduces the duration of Stun and Fear effects inflicted on you by 12%.
Previous rank for comparison:
Reduces the duration of Stun and Fear effects inflicted on you by 9%.
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Iron Will 5/5
Continue Iron Will, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Previous rank for comparison:
Reduces the duration of Stun and Fear effects inflicted on you by 12%.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762