Bane 1/5
Begin Bane with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
This is the first rank; the node had no effect before this investment.
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Bane 2/5
Continue Bane, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.
Previous rank for comparison:
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
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Bane 3/5
Continue Bane, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.
Previous rank for comparison:
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.
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Bane 4/5
Continue Bane, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.
Previous rank for comparison:
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.
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Bane 5/5
Continue Bane, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Previous rank for comparison:
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.
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Molten Skin 1/5
Begin Molten Skin with this point. This stretch stops at 5/5.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Reduces all damage taken by 2%.
This is the first rank; the node had no effect before this investment.
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Molten Skin 2/5
Continue Molten Skin, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Reduces all damage taken by 4%.
Previous rank for comparison:
Reduces all damage taken by 2%.
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Molten Skin 3/5
Continue Molten Skin, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Reduces all damage taken by 6%.
Previous rank for comparison:
Reduces all damage taken by 4%.
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Molten Skin 4/5
Continue Molten Skin, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Reduces all damage taken by 8%.
Previous rank for comparison:
Reduces all damage taken by 6%.
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Molten Skin 5/5
Continue Molten Skin, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Reduces all damage taken by 10%.
Previous rank for comparison:
Reduces all damage taken by 8%.
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Shadowburn 1/1
Begin Shadowburn with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Instantly blasts the target for 65 to 74 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
This is the first rank; the node had no effect before this investment.
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Ruin 1/5
Begin Ruin with this point. This stretch stops at 4/5.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your Destruction spells by 20%.
This is the first rank; the node had no effect before this investment.
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Ruin 2/5
Continue Ruin, moving from rank 1 to 2. This stretch stops at 4/5.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your Destruction spells by 40%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Destruction spells by 20%.
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Ruin 3/5
Continue Ruin, moving from rank 2 to 3. This stretch stops at 4/5.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your Destruction spells by 60%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Destruction spells by 40%.
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Ruin 4/5
Continue Ruin, moving from rank 3 to 4. This stretch stops at 4/5.
Before this point, this tree has 14 points; the node is on tier 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your Destruction spells by 80%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Destruction spells by 60%.
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Conflagrate 1/1
Begin Conflagrate with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
Ignites a target that is already afflicted by your Immolate spell, dealing 87 to 112 Fire damage and consuming your Immolate effect.
This is the first rank; the node had no effect before this investment.
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Ruin 5/5
Continue Ruin, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 16 points; the node is on tier 3.
Effect after this point (source text):
Increases the critical strike damage bonus of your Destruction spells by 100%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Destruction spells by 80%.
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Intensity 1/3
Begin Intensity with this point. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Gives your Destruction spells a 23% chance to not lose casting time when you take damage.
This is the first rank; the node had no effect before this investment.
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Intensity 2/3
Continue Intensity, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Gives your Destruction spells a 47% chance to not lose casting time when you take damage.
Previous rank for comparison:
Gives your Destruction spells a 23% chance to not lose casting time when you take damage.
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Intensity 3/3
Continue Intensity, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 19 points; the node is on tier 4.
Effect after this point (source text):
Gives your Destruction spells a 70% chance to not lose casting time when you take damage.
Previous rank for comparison:
Gives your Destruction spells a 47% chance to not lose casting time when you take damage.
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Bane of Havoc 1/1
Begin Bane of Havoc with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
This is the first rank; the node had no effect before this investment.
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Pyroclasm 1/2
Begin Pyroclasm with this point. This stretch stops at 2/2.
Before this point, this tree has 21 points; the node is on tier 5. Its prerequisite Intensity is complete at rank 3.
Effect after this point (source text):
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
This is the first rank; the node had no effect before this investment.
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Pyroclasm 2/2
Continue Pyroclasm, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 22 points; the node is on tier 5. Its prerequisite Intensity is complete at rank 3.
Effect after this point (source text):
Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
Previous rank for comparison:
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
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Fire and Brimstone 1/3
Begin Fire and Brimstone with this point. This stretch stops at 2/3.
Before this point, this tree has 23 points; the node is on tier 5. Its prerequisite Conflagrate is complete at rank 1.
Effect after this point (source text):
Increases the critical strike chance of your Conflagrate spell by 8%.
This is the first rank; the node had no effect before this investment.
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Fire and Brimstone 2/3
Continue Fire and Brimstone, moving from rank 1 to 2. This stretch stops at 2/3.
Before this point, this tree has 24 points; the node is on tier 5. Its prerequisite Conflagrate is complete at rank 1.
Effect after this point (source text):
Increases the critical strike chance of your Conflagrate spell by 17%.
Previous rank for comparison:
Increases the critical strike chance of your Conflagrate spell by 8%.
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Shadow and Flame 1/5
Begin Shadow and Flame with this point. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 6.
Effect after this point (source text):
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
This is the first rank; the node had no effect before this investment.
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Shadow and Flame 2/5
Continue Shadow and Flame, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 6.
Effect after this point (source text):
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 40% chance not to consume Immolate, and Shadowburn has a 40% chance to instantly refund a Soul Shard.
Previous rank for comparison:
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
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Shadow and Flame 3/5
Continue Shadow and Flame, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 6% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 6% for 20 sec. In addition, Conflagrate has a 60% chance not to consume Immolate, and Shadowburn has a 60% chance to instantly refund a Soul Shard.
Previous rank for comparison:
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 40% chance not to consume Immolate, and Shadowburn has a 40% chance to instantly refund a Soul Shard.
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Shadow and Flame 4/5
Continue Shadow and Flame, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 28 points; the node is on tier 6.
Effect after this point (source text):
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 8% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 8% for 20 sec. In addition, Conflagrate has a 80% chance not to consume Immolate, and Shadowburn has a 80% chance to instantly refund a Soul Shard.
Previous rank for comparison:
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 6% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 6% for 20 sec. In addition, Conflagrate has a 60% chance not to consume Immolate, and Shadowburn has a 60% chance to instantly refund a Soul Shard.
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Shadow and Flame 5/5
Continue Shadow and Flame, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 29 points; the node is on tier 6.
Effect after this point (source text):
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Previous rank for comparison:
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 8% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 8% for 20 sec. In addition, Conflagrate has a 80% chance not to consume Immolate, and Shadowburn has a 80% chance to instantly refund a Soul Shard.
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Incinerate 1/1
Begin Incinerate with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Bane of Havoc is complete at rank 1.
Effect after this point (source text):
Deals 99 to 115 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
This is the first rank; the node had no effect before this investment.
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Demonic Embrace 1/5
Begin Demonic Embrace with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Stamina by 3%.
This is the first rank; the node had no effect before this investment.
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Demonic Embrace 2/5
Continue Demonic Embrace, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Stamina by 6%.
Previous rank for comparison:
Increases your total Stamina by 3%.
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Demonic Embrace 3/5
Continue Demonic Embrace, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Stamina by 9%.
Previous rank for comparison:
Increases your total Stamina by 6%.
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Demonic Embrace 4/5
Continue Demonic Embrace, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Stamina by 12%.
Previous rank for comparison:
Increases your total Stamina by 9%.
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Demonic Embrace 5/5
Continue Demonic Embrace, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Stamina by 15%.
Previous rank for comparison:
Increases your total Stamina by 12%.
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Fel Vitality 1/3
Begin Fel Vitality with this point. This stretch stops at 3/3.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
This is the first rank; the node had no effect before this investment.
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Fel Vitality 2/3
Continue Fel Vitality, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 10%, and increases your maximum Mana by 10%.
Previous rank for comparison:
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
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Fel Vitality 3/3
Continue Fel Vitality, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Previous rank for comparison:
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 10%, and increases your maximum Mana by 10%.
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Demonic Aegis 1/2
Begin Demonic Aegis with this point. This stretch stops at 2/2.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
This is the first rank; the node had no effect before this investment.
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Demonic Aegis 2/2
Continue Demonic Aegis, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Previous rank for comparison:
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
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Master Summoner 1/2
Begin Master Summoner with this point. This stretch stops at 2/2.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
This is the first rank; the node had no effect before this investment.
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Master Summoner 2/2
Continue Master Summoner, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Previous rank for comparison:
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
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Demonic Energies 1/2
Begin Demonic Energies with this point. This stretch stops at 2/2.
Before this point, this tree has 12 points; the node is on tier 2.
Effect after this point (source text):
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
This is the first rank; the node had no effect before this investment.
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Demonic Energies 2/2
Continue Demonic Energies, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 13 points; the node is on tier 2.
Effect after this point (source text):
You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Previous rank for comparison:
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
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Improved Health Funnel 1/2
Begin Improved Health Funnel with this point. This stretch stops at 1/2.
Before this point, this tree has 14 points; the node is on tier 1.
Effect after this point (source text):
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
This is the first rank; the node had no effect before this investment.
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Fel Domination 1/1
Begin Fel Domination with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4. Its prerequisite Master Summoner is complete at rank 2.
Effect after this point (source text):
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
This is the first rank; the node had no effect before this investment.
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Improved Sayaad 1/3
Begin Improved Sayaad with this point. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 3.
Effect after this point (source text):
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
This is the first rank; the node had no effect before this investment.
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Improved Sayaad 2/3
Continue Improved Sayaad, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 3.
Effect after this point (source text):
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 20%.
Previous rank for comparison:
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
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Improved Sayaad 3/3
Continue Improved Sayaad, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 18 points; the node is on tier 3.
Effect after this point (source text):
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
Previous rank for comparison:
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 20%.
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Improved Health Funnel 2/2
Continue Improved Health Funnel, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 19 points; the node is on tier 1.
Effect after this point (source text):
Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Previous rank for comparison:
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762