Malice 1/5
Begin Malice with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 1%.
This is the first rank; the node had no effect before this investment.
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Malice 2/5
Continue Malice, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 2%.
Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 1%.
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Malice 3/5
Continue Malice, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 3%.
Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 2%.
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Malice 4/5
Continue Malice, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 4%.
Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 3%.
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Malice 5/5
Continue Malice, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your critical strike chance with all attacks and Poisons by 5%.
Previous rank for comparison:
Increases your critical strike chance with all attacks and Poisons by 4%.
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Remorseless Attacks 1/2
Begin Remorseless Attacks with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 1.
Effect after this point (source text):
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
This is the first rank; the node had no effect before this investment.
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Remorseless Attacks 2/2
Continue Remorseless Attacks, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 1.
Effect after this point (source text):
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Previous rank for comparison:
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
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Improved Slice and Dice 1/3
Begin Improved Slice and Dice with this point. This stretch stops at 3/3.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases the duration of your Slice and Dice ability by 15%.
This is the first rank; the node had no effect before this investment.
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Improved Slice and Dice 2/3
Continue Improved Slice and Dice, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases the duration of your Slice and Dice ability by 30%.
Previous rank for comparison:
Increases the duration of your Slice and Dice ability by 15%.
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Improved Slice and Dice 3/3
Continue Improved Slice and Dice, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases the duration of your Slice and Dice ability by 45%.
Previous rank for comparison:
Increases the duration of your Slice and Dice ability by 30%.
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Relentless Strikes 1/1
Begin Relentless Strikes with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
This is the first rank; the node had no effect before this investment.
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Lethality 1/5
Begin Lethality with this point. This stretch stops at 4/5.
Before this point, this tree has 11 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
This is the first rank; the node had no effect before this investment.
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Lethality 2/5
Continue Lethality, moving from rank 1 to 2. This stretch stops at 4/5.
Before this point, this tree has 12 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
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Lethality 3/5
Continue Lethality, moving from rank 2 to 3. This stretch stops at 4/5.
Before this point, this tree has 13 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
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Lethality 4/5
Continue Lethality, moving from rank 3 to 4. This stretch stops at 4/5.
Before this point, this tree has 14 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
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Cold Blood 1/1
Begin Cold Blood with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
This is the first rank; the node had no effect before this investment.
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Lethality 5/5
Continue Lethality, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 16 points; the node is on tier 3. Its prerequisite Malice is complete at rank 5.
Effect after this point (source text):
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Previous rank for comparison:
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
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Improved Poisons 1/5
Begin Improved Poisons with this point. This stretch stops at 3/5.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
This is the first rank; the node had no effect before this investment.
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Improved Poisons 2/5
Continue Improved Poisons, moving from rank 1 to 2. This stretch stops at 3/5.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Previous rank for comparison:
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
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Improved Poisons 3/5
Continue Improved Poisons, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 19 points; the node is on tier 4.
Effect after this point (source text):
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Previous rank for comparison:
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
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Mutilate 1/1
Begin Mutilate with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
This is the first rank; the node had no effect before this investment.
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Vigor 1/2
Begin Vigor with this point. This stretch stops at 2/2.
Before this point, this tree has 21 points; the node is on tier 5.
Effect after this point (source text):
Increases your maximum Energy by 5.
This is the first rank; the node had no effect before this investment.
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Vigor 2/2
Continue Vigor, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Increases your maximum Energy by 10.
Previous rank for comparison:
Increases your maximum Energy by 5.
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Improved Poisons 4/5
Continue Improved Poisons, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 23 points; the node is on tier 4.
Effect after this point (source text):
Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Previous rank for comparison:
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
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Improved Poisons 5/5
Continue Improved Poisons, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 24 points; the node is on tier 4.
Effect after this point (source text):
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Previous rank for comparison:
Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
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Seal Fate 1/5
Begin Seal Fate with this point. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
This is the first rank; the node had no effect before this investment.
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Seal Fate 2/5
Continue Seal Fate, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
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Seal Fate 3/5
Continue Seal Fate, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
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Seal Fate 4/5
Continue Seal Fate, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 28 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
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Seal Fate 5/5
Continue Seal Fate, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 29 points; the node is on tier 6.
Effect after this point (source text):
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Previous rank for comparison:
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
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Venom 1/1
Begin Venom with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Mutilate is complete at rank 1.
Effect after this point (source text):
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 sec
2 points: 12 sec
3 points: 15 sec
4 points: 18 sec
5 points: 21 sec
This is the first rank; the node had no effect before this investment.
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Improved Sinister Strike 1/2
Begin Improved Sinister Strike with this point. This stretch stops at 2/2.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Reduces the Energy cost of your Sinister Strike ability by 3.
This is the first rank; the node had no effect before this investment.
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Improved Sinister Strike 2/2
Continue Improved Sinister Strike, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Reduces the Energy cost of your Sinister Strike ability by 5.
Previous rank for comparison:
Reduces the Energy cost of your Sinister Strike ability by 3.
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Improved Eviscerate 1/3
Begin Improved Eviscerate with this point. This stretch stops at 3/3.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases the damage done by your Eviscerate ability by 7%.
This is the first rank; the node had no effect before this investment.
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Improved Eviscerate 2/3
Continue Improved Eviscerate, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases the damage done by your Eviscerate ability by 13%.
Previous rank for comparison:
Increases the damage done by your Eviscerate ability by 7%.
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Improved Eviscerate 3/3
Continue Improved Eviscerate, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases the damage done by your Eviscerate ability by 20%.
Previous rank for comparison:
Increases the damage done by your Eviscerate ability by 13%.
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Precision 1/3
Begin Precision with this point. This stretch stops at 3/3.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 1%.
This is the first rank; the node had no effect before this investment.
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Precision 2/3
Continue Precision, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 2%.
Previous rank for comparison:
Improves your chance to hit by 1%.
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Precision 3/3
Continue Precision, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 3%.
Previous rank for comparison:
Improves your chance to hit by 2%.
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Deflection 1/3
Begin Deflection with this point. This stretch stops at 2/3.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases your Parry chance by 2%.
This is the first rank; the node had no effect before this investment.
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Deflection 2/3
Continue Deflection, moving from rank 1 to 2. This stretch stops at 2/3.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases your Parry chance by 4%.
Previous rank for comparison:
Increases your Parry chance by 2%.
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Deflection 3/3
Continue Deflection, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 10 points; the node is on tier 2.
Effect after this point (source text):
Increases your Parry chance by 6%.
Previous rank for comparison:
Increases your Parry chance by 4%.
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Riposte 1/1
Begin Riposte with this point. This stretch stops at 1/1.
Before this point, this tree has 11 points; the node is on tier 3. Its prerequisite Deflection is complete at rank 3.
Effect after this point (source text):
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
This is the first rank; the node had no effect before this investment.
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Endurance 1/2
Begin Endurance with this point. This stretch stops at 2/2.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
This is the first rank; the node had no effect before this investment.
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Endurance 2/2
Continue Endurance, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Previous rank for comparison:
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
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Lightning Reflexes 1/5
Begin Lightning Reflexes with this point. This stretch stops at 1/5.
Before this point, this tree has 14 points; the node is on tier 1.
Effect after this point (source text):
Increases your Dodge chance by 1%.
This is the first rank; the node had no effect before this investment.
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Dual Wield Specialization 1/5
Begin Dual Wield Specialization with this point. This stretch stops at 5/5.
Before this point, this tree has 15 points; the node is on tier 4. Its prerequisite Precision is complete at rank 3.
Effect after this point (source text):
Increases the damage done by your off-hand weapon by 5%.
This is the first rank; the node had no effect before this investment.
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Dual Wield Specialization 2/5
Continue Dual Wield Specialization, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 16 points; the node is on tier 4. Its prerequisite Precision is complete at rank 3.
Effect after this point (source text):
Increases the damage done by your off-hand weapon by 10%.
Previous rank for comparison:
Increases the damage done by your off-hand weapon by 5%.
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Dual Wield Specialization 3/5
Continue Dual Wield Specialization, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 17 points; the node is on tier 4. Its prerequisite Precision is complete at rank 3.
Effect after this point (source text):
Increases the damage done by your off-hand weapon by 15%.
Previous rank for comparison:
Increases the damage done by your off-hand weapon by 10%.
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Dual Wield Specialization 4/5
Continue Dual Wield Specialization, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 18 points; the node is on tier 4. Its prerequisite Precision is complete at rank 3.
Effect after this point (source text):
Increases the damage done by your off-hand weapon by 20%.
Previous rank for comparison:
Increases the damage done by your off-hand weapon by 15%.
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Dual Wield Specialization 5/5
Continue Dual Wield Specialization, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 19 points; the node is on tier 4. Its prerequisite Precision is complete at rank 3.
Effect after this point (source text):
Increases the damage done by your off-hand weapon by 25%.
Previous rank for comparison:
Increases the damage done by your off-hand weapon by 20%.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762