Divine Intellect 1/5
Begin Divine Intellect with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Intellect by 2%.
This is the first rank; the node had no effect before this investment.
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Divine Intellect 2/5
Continue Divine Intellect, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Intellect by 4%.
Previous rank for comparison:
Increases your total Intellect by 2%.
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Divine Intellect 3/5
Continue Divine Intellect, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Intellect by 6%.
Previous rank for comparison:
Increases your total Intellect by 4%.
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Divine Intellect 4/5
Continue Divine Intellect, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Intellect by 8%.
Previous rank for comparison:
Increases your total Intellect by 6%.
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Divine Intellect 5/5
Continue Divine Intellect, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Intellect by 10%.
Previous rank for comparison:
Increases your total Intellect by 8%.
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Spiritual Focus 1/2
Begin Spiritual Focus with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
This is the first rank; the node had no effect before this investment.
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Spiritual Focus 2/2
Continue Spiritual Focus, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Previous rank for comparison:
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
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Healing Light 1/3
Begin Healing Light with this point. This stretch stops at 3/3.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
This is the first rank; the node had no effect before this investment.
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Healing Light 2/3
Continue Healing Light, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
Previous rank for comparison:
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
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Healing Light 3/3
Continue Healing Light, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Previous rank for comparison:
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
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Voice of Truth 1/1
Begin Voice of Truth with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Grants you immunity to Silence and Interrupt effects for 6 sec.
This is the first rank; the node had no effect before this investment.
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Reverence 1/3
Begin Reverence with this point. This stretch stops at 3/3.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Allows 10% of your Mana regeneration to continue while casting.
This is the first rank; the node had no effect before this investment.
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Reverence 2/3
Continue Reverence, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Allows 20% of your Mana regeneration to continue while casting.
Previous rank for comparison:
Allows 10% of your Mana regeneration to continue while casting.
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Reverence 3/3
Continue Reverence, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Allows 30% of your Mana regeneration to continue while casting.
Previous rank for comparison:
Allows 20% of your Mana regeneration to continue while casting.
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Unyielding Faith 1/2
Begin Unyielding Faith with this point. This stretch stops at 1/2.
Before this point, this tree has 14 points; the node is on tier 2.
Effect after this point (source text):
Reduces the duration of Fear and Disorient effects on you by 15%.
This is the first rank; the node had no effect before this investment.
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Divine Favor 1/1
Begin Divine Favor with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
This is the first rank; the node had no effect before this investment.
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Illumination 1/5
Begin Illumination with this point. This stretch stops at 4/5.
Before this point, this tree has 16 points; the node is on tier 4. Its prerequisite Reverence is complete at rank 3.
Effect after this point (source text):
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
This is the first rank; the node had no effect before this investment.
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Illumination 2/5
Continue Illumination, moving from rank 1 to 2. This stretch stops at 4/5.
Before this point, this tree has 17 points; the node is on tier 4. Its prerequisite Reverence is complete at rank 3.
Effect after this point (source text):
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
Previous rank for comparison:
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
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Illumination 3/5
Continue Illumination, moving from rank 2 to 3. This stretch stops at 4/5.
Before this point, this tree has 18 points; the node is on tier 4. Its prerequisite Reverence is complete at rank 3.
Effect after this point (source text):
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
Previous rank for comparison:
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
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Illumination 4/5
Continue Illumination, moving from rank 3 to 4. This stretch stops at 4/5.
Before this point, this tree has 19 points; the node is on tier 4. Its prerequisite Reverence is complete at rank 3.
Effect after this point (source text):
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
Previous rank for comparison:
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
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Holy Shock 1/1
Begin Holy Shock with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
This is the first rank; the node had no effect before this investment.
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Illumination 5/5
Continue Illumination, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 21 points; the node is on tier 4. Its prerequisite Reverence is complete at rank 3.
Effect after this point (source text):
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Previous rank for comparison:
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
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Infusion of Light 1/2
Begin Infusion of Light with this point. This stretch stops at 2/2.
Before this point, this tree has 22 points; the node is on tier 4.
Effect after this point (source text):
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
This is the first rank; the node had no effect before this investment.
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Infusion of Light 2/2
Continue Infusion of Light, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 23 points; the node is on tier 4.
Effect after this point (source text):
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Previous rank for comparison:
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
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Unyielding Faith 2/2
Continue Unyielding Faith, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 24 points; the node is on tier 2.
Effect after this point (source text):
Reduces the duration of Fear and Disorient effects on you by 30%.
Previous rank for comparison:
Reduces the duration of Fear and Disorient effects on you by 15%.
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Holy Power 1/5
Begin Holy Power with this point. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 6.
Effect after this point (source text):
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
This is the first rank; the node had no effect before this investment.
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Holy Power 2/5
Continue Holy Power, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 6.
Effect after this point (source text):
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
Previous rank for comparison:
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
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Holy Power 3/5
Continue Holy Power, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
Previous rank for comparison:
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
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Holy Power 4/5
Continue Holy Power, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 28 points; the node is on tier 6.
Effect after this point (source text):
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
Previous rank for comparison:
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
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Holy Power 5/5
Continue Holy Power, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 29 points; the node is on tier 6.
Effect after this point (source text):
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Previous rank for comparison:
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
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Light's Vigil 1/1
Begin Light's Vigil with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Holy Shock is complete at rank 1.
Effect after this point (source text):
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party.
This is the first rank; the node had no effect before this investment.
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Toughness 1/5
Begin Toughness with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 2%.
This is the first rank; the node had no effect before this investment.
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Toughness 2/5
Continue Toughness, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 4%.
Previous rank for comparison:
Increases your armor value from items by 2%.
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Toughness 3/5
Continue Toughness, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 6%.
Previous rank for comparison:
Increases your armor value from items by 4%.
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Toughness 4/5
Continue Toughness, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 8%.
Previous rank for comparison:
Increases your armor value from items by 6%.
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Toughness 5/5
Continue Toughness, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 10%.
Previous rank for comparison:
Increases your armor value from items by 8%.
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Guardian's Favor 1/2
Begin Guardian's Favor with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
This is the first rank; the node had no effect before this investment.
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Guardian's Favor 2/2
Continue Guardian's Favor, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Previous rank for comparison:
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
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Precision 1/3
Begin Precision with this point. This stretch stops at 3/3.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 1%.
This is the first rank; the node had no effect before this investment.
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Precision 2/3
Continue Precision, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 2%.
Previous rank for comparison:
Improves your chance to hit by 1%.
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Precision 3/3
Continue Precision, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 3%.
Previous rank for comparison:
Improves your chance to hit by 2%.
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Sacred Duty 1/2
Begin Sacred Duty with this point. This stretch stops at 2/2.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
This is the first rank; the node had no effect before this investment.
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Sacred Duty 2/2
Continue Sacred Duty, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Previous rank for comparison:
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
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Improved Righteous Fury 1/3
Begin Improved Righteous Fury with this point. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
While Righteous Fury is active, all damage taken is reduced by 2%.
This is the first rank; the node had no effect before this investment.
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Improved Righteous Fury 2/3
Continue Improved Righteous Fury, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
While Righteous Fury is active, all damage taken is reduced by 4%.
Previous rank for comparison:
While Righteous Fury is active, all damage taken is reduced by 2%.
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Improved Righteous Fury 3/3
Continue Improved Righteous Fury, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 14 points; the node is on tier 3.
Effect after this point (source text):
While Righteous Fury is active, all damage taken is reduced by 6%.
Previous rank for comparison:
While Righteous Fury is active, all damage taken is reduced by 4%.
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Improved Hammer of Justice 1/3
Begin Improved Hammer of Justice with this point. This stretch stops at 3/3.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
This is the first rank; the node had no effect before this investment.
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Improved Hammer of Justice 2/3
Continue Improved Hammer of Justice, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 4.
Effect after this point (source text):
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Previous rank for comparison:
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
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Improved Hammer of Justice 3/3
Continue Improved Hammer of Justice, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Previous rank for comparison:
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
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Anticipation 1/5
Begin Anticipation with this point. This stretch stops at 2/5.
Before this point, this tree has 18 points; the node is on tier 2.
Effect after this point (source text):
Increases your Defense Skill by 4.
This is the first rank; the node had no effect before this investment.
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Anticipation 2/5
Continue Anticipation, moving from rank 1 to 2. This stretch stops at 2/5.
Before this point, this tree has 19 points; the node is on tier 2.
Effect after this point (source text):
Increases your Defense Skill by 8.
Previous rank for comparison:
Increases your Defense Skill by 4.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762