bodyEn": "Three scope notes before any numbers — they matter more than the table:\n\n1. These are regression baselines, not measurements. The values come from the third-party simulator data line wowsims/forever: the authors use these suites to catch behavioral drift in code changes, not to hand players a tier list;\n2. Numbers are comparable only within the same configuration. P1 gear, default talents, default APL rotation, fixed duration — change one cell and the number belongs to a different scenario;\n3. Simulator ≠ in-game. Client data is an input to the simulation; modeling error, randomness and player execution all separate it from live play. We have not verified in-game.\n\nScenario (uniform across suites): single-target 180 seconds (with 20% and 35% execute phases), P1 gear, upstream default talents and default rotation; no-buff (NoBuffs) and full-raid-buff (FullBuffs) tiers listed separately. Multi-target and 60-second short-fight scenarios exist but stay out of the main table.\n\n## Main table: single-target 180s readings\n\n| Suite | No-buff tier (range) | Full-buff tier (range) |\n|---|---|---|\n| Warrior (Arms/Fury mixed suite, multiple gear sets) | 142 – 239 | 402 – 577 |\n| Paladin Retribution | 285 – 317 | 849 – 935 |\n| Hunter (all three specs) | 247 – 285 | 757 – 797 |\n| Rogue | 229 – 263 | 597 – 712 |\n| Priest Shadow | 298 – 369 | 762 – 767 |\n| Shaman Elemental | 225 – 226 | 725 – 737 |\n| Shaman Enhancement | 325 – 380 | 870 – 948 |\n| Mage Arcane | 368 – 389 | 769 – 803 |\n| Mage Fire | 405 – 440 | 845 – 862 |\n| Mage Frost | 351 – 357 | 770 – 795 |\n| Warlock Affliction | 375 – 379 | 665 – 668 |\n| Warlock Demonology (Fire Brand) | 480 – 483 | 764 – 772 |\n| Warlock Destruction | 538 – 539 | 918 – 922 |\n| Druid Balance | 323 – 457 | 788 – 918 |\n| Druid Feral Cat | 361 – 408 | 725 – 788 |\n\nWhy ranges: each suite runs several variants (race controls, item controls, rotation variants like hunter weave/turret) — wide ranges mean those variants move the number a lot; narrow ranges mean the spec is insensitive to them.\n\n## Three structural observations (valid inside the simulator)\n\n1. Raid buffs more than double most specs. Elemental 225→737 (~3.3x), Retribution 285→935 (~3.3x), Shadow 298→767 (~2.6x) — Forever's buff weights run far above Classic-era intuition; "having a raid" outweighs "what you play";\n2. Within-spec spread is driven by rotation and execute. Hunter weave-vs-turret and the mage rotation families swing the number by an order of magnitude more than races do — execution is the first-order variable;\n3. At the buffed single-target tier, Destruction (922) and Enhancement (up to 948) read highest, with the warrior mixed suite at the bottom (402-577) — though that suite mixes gear sets, and the warrior's recent changes serve tanking, not DPS numbers. This holds inside the simulator's frame only.\n\n## How to use it (and how not to)\n\n- Good for: understanding Forever's numeric structure (buff weights, execute share, rotation sensitivity); before/after references when the data line moves again;\n- Not good for: picking a main, crowning a winner, "X is strongest" headlines. The upstream Nov 3 notes themselves frame it — class damage went up and creature health went up to match; simulator numbers do not convert into live experience;\n- To watch the baselines evolve: checkout df3746362c, suites live at sim/<class>//Test.results, and every behavior change updates these expected values.\n\nAs always: simulator-data scope, not in-game measurement, not a ranking; the live game governs. For hands-on tools use the talent planner and the archived builds.",
Forever Simulator Baselines at a Glance: 15 DPS Suites, Single-Target 180s
Regression baselines from the third-party simulator data line wowsims/forever (build 1.60.1.70790), 15 DPS suites: in the single-target 180-second scenario the no-buff tier reads 142-539 DPS across specs and the full-raid-buff tier jumps to 402-948. Scope first: these are regression baselines the simulator authors use to catch behavioral drift — P1 gear, default talents, default rotation, fixed duration. They are not in-game measurements and not a ranking; numbers across different configurations must not be compared with each other. The three structural takeaways: raid buffs more than double most specs, execute phases and rotation variants drive wide within-spec spreads, and Destruction warlock plus Enhancement shaman lead the buffed single-target tier.