The rogue in Forever is a "designed, awaiting construction" class: the talent layout and generated data are fully in place, the old implementation is preserved verbatim as comments, and the design intent can be reconstructed completely. Talent provenance is judged by spell ID bands (classic <30k / Forever's own 1.22M–1.31M).

One, current implementation status

  • 14 ability stubs awaiting porting: Ambush/Backstab/Eviscerate/Expose Armor/Garrote/Poison/Rupture/Sinister Strike/Slice and Dice/Stealth/Vanish + three spec talent files
  • 45 TBC implementations preserved verbatim as comments ("The TBC implementation, kept for the port")
  • An output baseline (golden baseline) already exists
  • Spell generated tables are complete — all the data is there; only the mechanics port remains

Two, two changes already landed

1. Envenom and Shiv are cut

TBC's poison finisher/off-hand trigger package exits entirely: poisons return to their vanilla role — the passive poison system plus Vile Poisons / Improved Poisons talents.

2. Mutilate is not a return — it is a remake

"Was 34413; Forever reworked Mutilate onto an entirely new set of spell ids"

  • TBC ID 34413 → a brand-new ID set: main table 1310707 + 1241582/84, plus a MutilateTriggered family of 6 rows (1241585-90, 1310705/06) — far more mechanically complex than the TBC version (with triggered sub-spell structures)
  • It remains a talent (Assassination tier 9 capstone), not made trainable as WotLK did

Three, the three trees (Forever layout record)

Assassination — tree depth 9 tiers

TierImplementedUnmodeledForever additions
1Improved Eviscerate, MaliceRemorseless Attacks
2Murder, Puncturing Wounds (original 1224716+1310710)
3Improved Expose Armor, Lethality
4Vile PoisonsImproved Poisons (lives in the poison system)
5Cold BloodFleet Footed, Quick RecoveryImproved Kidney Shot
6Seal Fate
7VigorDeadened Nerves
9Mutilate (remade capstone)Venom (original 1310703)

Combat — 7 tiers

TierImplementedUnmodeledForever additions
1Improved Gouge, Improved Sinister Strike, Lightning Reflexes
2PrecisionDeflection
3(entire tier unimplemented)
4Dual Wield SpecializationImproved Kick
5Blade Flurry
6Weapon Expertise, AggressionBlade Twisting
7Adrenaline RushNerves of SteelFlawless Execution (original 1310711), Endurance, Hack and Slash, Improved Sprint, Riposte, Improved Kick

Subtlety — 7 tiers

TierImplementedUnmodeledForever additions
1OpportunityMaster of Deception
3Initiative, Ghostly Strike, Improved Ambush
4Elusiveness, Serrated BladesSetup
5Preparation, Dirty Deeds, HemorrhageHeightened Senses
7PremeditationEnveloping Shadows, Cheat DeathQuietus (original 1310728, 5 ranks), Thousand Cuts (original 1310721 + trigger 1310723), Cutthroat, Dirty Tricks (original 1224782), Improved Distract, Master of Deception (Forever slot)

Note: names like Improved Kidney Shot / Remorseless Attacks / Venom / Deflection / Endurance / Riposte come from classic or WotLK but are all marked "new in Forever" — their tree positions/values are new Forever designs; Quietus, Thousand Cuts, Coup de Grâce, Flawless Execution, Puncturing Wounds, Venom and Dirty Tricks are the seven ID-confirmed Forever original talents.

Four, the three-era comparison

DimensionVanilla 60WotLK 80Forever 60
Damage skeletonSinister Strike/Backstab + Eviscerate/RuptureMutilate + Envenom rotationvanilla skeleton kept + remade Mutilate
MutilateDoes not exist41→51-point talentremade talent (Assassination T9 capstone, brand-new IDs + trigger family)
Envenom/ShivDo not existCore of the poison rotationcut (poisons return to passive)
PoisonsPassive systemReworked (Wound Poison trainable, Deadly Brew)Vanilla passive system
Killing Spree / Shadowstep / HFBNoneThree 51-point capstonesnone of them
Hemorrhage / Ghostly StrikeTalentsHemorrhage trainableKept (Subtlety T5/T3)
Subtlety stealth talentsPresent (MoD/Camouflage/Setup)SameKept and moved into the Forever additions zone (values re-tuned)
Tree depth~8 tiersDeeperAssassination 9 tiers, Combat/Subtlety 7
Original talents——7 ID-confirmed (finishing theme: Quietus/Thousand Cuts/Coup de Grâce...)

Five, design reading

  1. The vanilla skeleton is completely untouched: combo-point generation and spenders (Sinister Strike/Backstab/Ambush/Garrote), finishers (Eviscerate/Rupture/Expose Armor), Slice and Dice upkeep, passive poisons — not one 1.12 rotation piece changed.
  2. The only "modern ability" entry is the remade Mutilate: Forever did not copy TBC/WotLK's Mutilate but rebuilt it on a whole new ID set (the 6-row trigger family hints at interactions with poisons or stealth state), placed at the deepest capstone of Assassination.
  3. The original talents are named around "the finish": Quietus, Thousand Cuts, Coup de Grâce, Flawless Execution — all designed around the finisher identity.
  4. Subtlety's many stealth/control talents are "unmodeled" for the simulator (they produce no DPS) — an honest limitation of the simulator's scope, not evidence of absence in game.
  5. Compared with the paladin: the paladin is "reborn" (the reference implementation is done), the rogue is "designed, awaiting construction" — data, layout and baseline all ready; the only missing piece is porting the 45 TBC comment blocks onto Forever values.