The mage has some of the deepest talent trees in Forever (18/17/19 rows across the three specs): 25 ability stubs awaiting porting, 41 TBC implementations preserved as comments, and the arcane spec already has the site's first output baseline. Talent provenance is judged by spell ID bands (classic <30k / SoD 390k–470k / Forever's own 1.22M–1.31M).

One, the core changes (generated-table ID evidence)

1. The only brand-new active: Frostfire Bolt

  • IDs 401502 (SoD shell) + 1237312/13 (Forever data), 3 ranks
  • Neither vanilla 60 nor WotLK 80 has this spell — it is Forever's own fire-frost fusion bolt
  • The data also carries a FrostfireOrb field — a companion "Frostfire Orb" derivative design exists

2. Four core abilities get "re-issued" (all with new Forever IDs)

SpellForever IDChange
Arcane Blast1239696-700 (4 ranks)Values re-tuned; keeps the TBC stacking mechanic (+75% cost per stack, -334ms cast time) — not the later charge-resource version
Ice Lance1240044-47 + 1312002 (5 ranks)Positioned as a frost talent (registered in the Frost tree)
Blizzard1279949-80 + Triggered familyShadow sub-spell structure: an independent tick sub-spell per rank
Flamestrike1279983-90 + Triggered familySame

3. A Forever original talent: Wake of Fire (Fire T1)

  • Trigger WakeOfFireTriggered = 1312934 (Forever band), in the fire tree's first tier — "the fire spec gets reworked from the very start"

4. An easter egg: Teleport Dalaran (1297659)

A custom Dalaran teleport — even non-combat spells went through the generation pipeline.

Two, the cut TBC spells

SpellFormer roleForever
Dragon's BreathTBC fire 41-pointerCut
Icy VeinsTBC frost 41-pointerCut
Summon Water ElementalTBC frost 41-pointerCut
SlowTBC arcaneCut

Three, the WotLK trigger talents adopted wholesale (the mage's biggest design signal)

Among the 24 "new in Forever" additions, the three heaviest:

TalentSpecIdentity
Hot StreakFireThe WotLK signature proc (two crits → instant Pyroblast)
Fingers of FrostFrostThe WotLK signature proc (freeze treatment)
Missile BarrageArcaneThe WotLK signature proc (Arcane Blast can trigger an instant Barrage)

Plus classic/WotLK names like Ice Barrier, Ice Block, Frost Warding, Arctic Reach, Magic Absorption, Arcane Resilience, Impact, Permafrost, Shatter, Frostbite, Improved Blizzard, Improved Channeling and Wand Specialization.

The design philosophy: adopt WotLK's playable mechanics (the proc-driven rhythm) while rejecting its ability expression (no Deep Freeze/Living Bomb/Arcane Barrage style new actives — the latter two being exactly the stubs deleted after the SoD-contamination miscount).

Four, the three-era comparison

DimensionVanilla 60WotLK 80Forever 60
Active spell listFull vanilla+Dragon's Breath/Icy Veins/Water Elemental/Slow/Living Bomb/Deep Freeze/Arcane Barragevanilla + Frostfire Bolt, with four core spells re-issued
TBC 41-pointersNoneAll presentall cut
WotLK 51-point capstonesNoneBarrage/Living Bomb/Deep Freezenone
Proc talentsNoneHot Streak/Fingers of Frost/Missile Barrageadopted wholesale ("new in Forever")
Ice LanceNone (TBC introduction)TrainableRemade as a frost talent (5 ranks)
Arcane Blast stackingNone (TBC introduction)Kept + charge reworkKeeps the TBC stacking mechanic (values re-tuned)
Original content——Frostfire Bolt, Wake of Fire, Frostfire Orb (field), Dalaran teleport
Tree depthShallower20 rows18/17/19 rows

Five, design reading

  1. The mage's "new" is not more buttons — it is re-laid mechanics: the active list is nearly frozen at vanilla (only +Frostfire Bolt), but the four workhorses — Arcane Blast, Ice Lance, Blizzard, Flamestrike — are all re-issued with Forever IDs, meaning values and mechanics were redesigned and need fresh ports rather than TBC copies.
  2. Proc modernization: the three WotLK trigger talents (Hot Streak/Fingers of Frost/Missile Barrage) give all three specs a "proc-burst" rhythm — Forever's Classic+ compensation for the mage's playstyle.
  3. 41-pointers all cut, no 51-pointers to replace them: the mage's capstone gap is filled by deep trees + procs rather than new big buttons — a clear inter-class contrast with the paladin (three original capstones) and the rogue (the finishing theme).
  4. The port workload is on the heavy side: 25 stubs + 4 re-issued cores + a whole new proc set — heavier than the rogue (skeleton untouched), lighter than the paladin (already done).