Every mob you pull in a WoW: Forever dungeon pays 50% more kill experience as of the early hours of November 9, Beijing time. Blizzard deployed the hotfix at about 11:05 a.m. PST on November 8 — day 4 after the server's global launch — and community manager Kaivax confirmed it on the official US forums at 19:47 UTC, 3:47 a.m. Beijing time on November 9. The stated goal: going back for more runs should feel better.

The 50% matters because of what October's beta did to the same number. Dungeon quest experience was cut twice — October 1 removed the bonus layer above the normal quest baseline, October 4 halved what remained, taking Shadowfang Keep's quest total from 32,200 to 19,800. Kill XP got the harsher treatment: on October 2, game designer Kris Zierhut confirmed on the official forums that dungeon kill experience had been set to roughly 10% of outdoor XP, an anti-farming measure. Players answered with a one-and-done habit — grab every quest, clear the instance once, take the blues and blueprint recipes, leave. This site's earlier article on the October cuts, Dungeon XP Got Cut Twice, recorded exactly that conclusion: the first clear is worth it, re-clears are not.

Wowhead's November 8 report reconstructs why that habit formed: with dungeon quest XP buffed and mob XP nerfed, quests carry the majority of a dungeon's value, so a second run did not feel worth the time. Its note on this hotfix: re-running to help a friend no longer feels quite as bad.

What the 50% is worth: Blizzard has not published the new ratio

The blue post gives a multiplier, not a ledger. The only confirmed fact is that the increase applies on top of the current, nerfed dungeon kill XP; the new dungeon-to-outdoor ratio is not announced. Scaling from the site's recorded "roughly 10% of outdoor" lands somewhere around 15% — a back-of-the-envelope estimate on beta-era figures, not an official number, and in-game values are the only ones that count. For the AoE deep-pull crews that beta testing showed slowing to about three hours per level, those extra five percentage points are exactly the room they will want to re-test.

Deviate Hides: the sign-off points at Wailing Caverns

The post ends with "good luck with those Deviate Hides!" Wowhead's November 6 guide to every dungeon quest up to level 20 lists Deviate Hides as the level-13 dungeon quest from Nalpak, above the Wailing Caverns entrance in the Barrens at /way 46 35. With kill XP recovering, the people farming extra Wailing Caverns runs this week are exactly who that blessing is for — XP runs and quest runs are now the same runs.

What changes for tonight's dungeon schedule

Half of the old advice survives: one first clear per dungeon still stands, because quest XP remains the bulk. The other half is amended — friend carries, make-up quests and blueprint hunting now pay 50% more per run than they did yesterday.

Two habits are unchanged. Fill the quest log before the first pull, shareable quests included for the whole party. And check the actual kill XP numbers on your way out — that is the field answer to the ratio Blizzard has not published. Kaivax posted the hotfix in the official WoW: Forever forum section; if more tuning follows, that same thread is where it will surface first.