Three druid trees at level 60: what each playstyle looks like, which talents anchor it, and where Forever departs from 1.12. Every build is replay-verified point by point by the site's talent engine and loads into the planner in one click.

Which one first

  • Every raid wants one Balance druid: Moonkin Form carries a 3% critical strike aura for all party members within 45 yards, on top of Eclipse burst windows — stable raid value.
  • Feral is three specs in one tree: cat DPS and bear tanking share the same build space and dual-purpose still works; the WotLK-style Berserk (Mangle hits 3 targets, fear immunity) gives cats a real AoE window.
  • Restoration changed the most: Wild Growth turns the 1.12 single-target HoT style into a proper group-healing spec, paired with Swiftmend for emergencies.

Full builds live in the library: Druid builds.

Balance (36/15)

Improved Wrath (5, cast speed) opens, with Moonglow (3, mana) and Improved Moonfire (2) close behind. The core chain: Vengeance requires maxed Improved Moonfire, and Eclipse (3) on row 4 is the engine — alternate Starfire and Wrath to ride the damage windows. Moonfury (5) and Moonkin Form close the tree. The Restoration subtree takes Nature's Focus, Naturalist, Subtlety and Reflection.

Feral (41/10)

Ferocity (5, cost reduction) and Heart of the Wild (5) open. The core chains: Mangle requires Savage Fury, and Berserk requires Leader of the Pack — which is itself a 5% physical crit aura for the party. Predatory Strikes and Primal Fury feed combo points; Rend and Tear (5) boosts finishers on bleeding targets. The Restoration subtree takes Nature's Focus and Furor.

Restoration (41/10)

Nature's Focus (5, pushback) and Naturalist (5, healing) open; Tranquil Spirit, Improved Rejuvenation, Swiftmend and Nature's Swiftness (requires Naturalist) are the 1.12 classics, all still here. Wild Growth requires maxed Living Spirit — a 280-HP HoT over 7 seconds on the target and nearby allies, the group-heal core. Improved Regrowth (5) and Gift of the Earthmother round it out. The Balance subtree takes Improved Wrath, Moonglow and Improved Moonfire.

Leveling order

Every build page lists 15 / 30 / 40 / 51 point milestones (for example Feral leveling). General advice: Feral levels the smoothest (cat damage plus travel form); re-spec once raids need a different role — a respec costs 1 silver.

Key differences from 1.12

  • All three capstones are new: Moonkin (with the 3% aura), the WotLK-style Berserk, and Wild Growth — the 1.12 "31-pointer" concept does not carry over.
  • Prereqs are stricter: Vengeance ← maxed Improved Moonfire, Berserk ← Leader of the Pack, Wild Growth ← maxed Living Spirit.
  • The Feral tree houses both cat and bear (Predatory Instincts and Natural Reaction sit on opposite sides); the trade-offs are spelled out in the build page's key-talents list.