Among Forever's hidden discoveries, the Cozy Bedroll is one of the few "everyone should grab it" items: the 3% group XP bonus is group-shared and the only persistent XP buff of the launch window, and the chain hands you a 12-slot bag on the way. This post is the Horde edition: starting in the Barrens, with a transcontinental mid-leg. Alliance players see the Alliance edition; the shared world overview and waypoints live in the overview post.

Scope notes: route and coordinates from community testing (10-02 to 10-04); mechanics cross-checked against Wowhead and in-game reports. Figures are renders of the site's client basemap with site-made annotations (base map © Blizzard, local client 1.60.1.70862 zhCN); none in-game verified.

The quest unlocks at 14, but run the full circuit at 16: the mid-leg crosses continents and passes through level-30 guard territory — too low, and the guards delete you.

Horde route: starting in the Barrens, with a transcontinental mid-leg

  1. ① Accept: the Tower Ruins, the Barrens (46,74, community-reported) — on the southern road below Camp Taurajo, on the way to the Thousand Needles.
  2. ② First hand-in · Stonetalon Mountains (50,50): from the Barrens, head north into Stonetalon — the same valley road leads to the central junction; turn in and take the follow-up step on the spot.
  3. ③ Second hand-in · the Stonewrought Dam, Loch Modan (49,13): this stop is a transcontinental haul for the Horde — back from Kalimdor to the northern Eastern Kingdoms; the way passes level-30 guard territory, so don't force it under-leveled.
  4. ④ Finale · Thoradin's Wall, Hillsbrad Foothills (87,48): the same jump point as the Alliance — drop off for the satchel and turn in.

Horde players have also worked out a 90-minute "speed grab" route for the whole chain (community, 10-02) — worth a look if you're pressed for time; running the circuit as written takes about 1.5-2 hours.

the Barrens Horde start (site client map render with site annotations)

the Barrens — the Horde start ①, the Tower Ruins (46,74, community-reported), on the southern road below Camp Taurajo, on the way to the Thousand Needles

Stonetalon hand-in point (site client map render with site annotations)

Stonetalon Mountains — the ② hand-in (50,50, community-reported) sits at the central path junction: take the follow-up step before leaving

Loch Modan Stonewrought Dam (site client map render with site annotations)

Loch Modan — the ③ Stonewrought Dam (49,13, community-reported), at the northern tip of the Loch; the second hand-in happens on the dam itself

Hillsbrad Thoradin's Wall (site client map render with site annotations)

Hillsbrad Foothills — the ④ Thoradin's Wall (87,48, community-reported), the wall section on the eastern map edge where Hillsbrad meets Arathi; the jump point is on this stretch

Horde route quick reference (community-reported coordinates; the game governs)

StepZoneCoordinatesWhat to do
①the BarrensTower Ruins 46,74Accept; available at 14, run it at 16
②Stonetalon Mountains50,50First hand-in; take the next step on the spot
③Loch ModanStonewrought Dam 49,13Second hand-in (transcontinental haul for Horde)
④Hillsbrad FoothillsThoradin's Wall 87,48Wall jump for the satchel, then turn in

The full reward list

  • Cozy Bedroll: 3% group XP. Mechanics: 1-hour cooldown, lie in it for 3 minutes to trigger, lasts 2 hours, shared with your party — take turns and the whole group gets the buff;
  • 12-slot bag (the Old Toolbox): one of the biggest early bag upgrades;
  • Student's Trail Mix ×5: rested-XP food;
  • Assorted small goods: dried fruit, a peach-wood pipe, rum, arrows and shot — trivial each, all useful while levelling.

Bedroll mechanics quick reference

ItemValue
Group XP bonus+3% (party-shared; take turns, everyone gets it)
Trigger3 minutes lying in it
Duration2 hours
Cooldown1 hour
Inn rested XPNo conflict; stacks as an independent layer

Time budget

Pure travel runs 1.5-2 hours; Horde players also have the 90-minute speed route (see above).

Two common questions

"Can I accept at 14 and run it at 16?" — Yes; accepting early and executing later is common practice. Just don't let it crowd out your quest log.

"Does the bedroll conflict with inn rested XP?" — No. The bedroll is a separate group XP buff; inn rested XP (accumulated offline) still applies, and they stack. If a teammate's leatherworking tent is nearby, it tops your rested XP up to 5% of a level (no effect once you exceed that) — another independent layer.

Video walkthroughs

Community runs (including the wall-jump leg) — a complement to this written guide:

Quick reference links

The bedroll is the dessert; the route is the meal — where to level and which dungeons to run live in the per-level sheets and the route reasoning post; the weapons you can grab along the way are on the starter gear page.