Benediction 1/5
Begin Benediction with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Reduces the Mana cost of all instant cast spells and abilities by 2%.
This is the first rank; the node had no effect before this investment.
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Benediction 2/5
Continue Benediction, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Reduces the Mana cost of all instant cast spells and abilities by 4%.
Previous rank for comparison:
Reduces the Mana cost of all instant cast spells and abilities by 2%.
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Benediction 3/5
Continue Benediction, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Reduces the Mana cost of all instant cast spells and abilities by 6%.
Previous rank for comparison:
Reduces the Mana cost of all instant cast spells and abilities by 4%.
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Benediction 4/5
Continue Benediction, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Reduces the Mana cost of all instant cast spells and abilities by 8%.
Previous rank for comparison:
Reduces the Mana cost of all instant cast spells and abilities by 6%.
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Benediction 5/5
Continue Benediction, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Previous rank for comparison:
Reduces the Mana cost of all instant cast spells and abilities by 8%.
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Improved Judgement 1/2
Begin Improved Judgement with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Decreases the cooldown of your Judgement ability by 1 sec.
This is the first rank; the node had no effect before this investment.
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Improved Judgement 2/2
Continue Improved Judgement, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Decreases the cooldown of your Judgement ability by 2 sec.
Previous rank for comparison:
Decreases the cooldown of your Judgement ability by 1 sec.
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Conviction 1/5
Begin Conviction with this point. This stretch stops at 3/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 1%.
This is the first rank; the node had no effect before this investment.
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Conviction 2/5
Continue Conviction, moving from rank 1 to 2. This stretch stops at 3/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 2%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 1%.
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Conviction 3/5
Continue Conviction, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 3%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 2%.
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Seal of Command 1/1
Begin Seal of Command with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.
This is the first rank; the node had no effect before this investment.
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Pursuit of Justice 1/2
Begin Pursuit of Justice with this point. This stretch stops at 2/2.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
This is the first rank; the node had no effect before this investment.
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Pursuit of Justice 2/2
Continue Pursuit of Justice, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Previous rank for comparison:
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
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Sanctified Judgement 1/3
Begin Sanctified Judgement with this point. This stretch stops at 2/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
This is the first rank; the node had no effect before this investment.
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Sanctified Judgement 2/3
Continue Sanctified Judgement, moving from rank 1 to 2. This stretch stops at 2/3.
Before this point, this tree has 14 points; the node is on tier 3.
Effect after this point (source text):
Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
Previous rank for comparison:
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
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Sacred Arbiter 1/1
Begin Sacred Arbiter with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
This is the first rank; the node had no effect before this investment.
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Sanctified Judgement 3/3
Continue Sanctified Judgement, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 3.
Effect after this point (source text):
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Previous rank for comparison:
Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
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Conviction 4/5
Continue Conviction, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 17 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 4%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 3%.
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Conviction 5/5
Continue Conviction, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 18 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to get a critical strike with melee attacks by 5%.
Previous rank for comparison:
Improves your chance to get a critical strike with melee attacks by 4%.
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Eye for an Eye 1/2
Begin Eye for an Eye with this point. This stretch stops at 1/2.
Before this point, this tree has 19 points; the node is on tier 4.
Effect after this point (source text):
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
This is the first rank; the node had no effect before this investment.
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Repentance 1/1
Begin Repentance with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
This is the first rank; the node had no effect before this investment.
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Two-Handed Weapon Specialization 1/3
Begin Two-Handed Weapon Specialization with this point. This stretch stops at 3/3.
Before this point, this tree has 21 points; the node is on tier 5.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 2%.
This is the first rank; the node had no effect before this investment.
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Two-Handed Weapon Specialization 2/3
Continue Two-Handed Weapon Specialization, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 4%.
Previous rank for comparison:
Increases the damage you deal with two-handed melee weapons by 2%.
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Two-Handed Weapon Specialization 3/3
Continue Two-Handed Weapon Specialization, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 23 points; the node is on tier 5.
Effect after this point (source text):
Increases the damage you deal with two-handed melee weapons by 6%.
Previous rank for comparison:
Increases the damage you deal with two-handed melee weapons by 4%.
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Vengeance 1/3
Begin Vengeance with this point. This stretch stops at 1/3.
Before this point, this tree has 24 points; the node is on tier 5. Its prerequisite Sanctified Judgement is complete at rank 3.
Effect after this point (source text):
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
This is the first rank; the node had no effect before this investment.
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Vengeance 2/3
Continue Vengeance, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 25 points; the node is on tier 5. Its prerequisite Sanctified Judgement is complete at rank 3.
Effect after this point (source text):
Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Previous rank for comparison:
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
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Vengeance 3/3
Continue Vengeance, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 26 points; the node is on tier 5. Its prerequisite Sanctified Judgement is complete at rank 3.
Effect after this point (source text):
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Previous rank for comparison:
Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
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Champion of the Light 1/3
Begin Champion of the Light with this point. This stretch stops at 3/3.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Increases your spell damage by up to 20% of your Intellect.
This is the first rank; the node had no effect before this investment.
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Champion of the Light 2/3
Continue Champion of the Light, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 28 points; the node is on tier 6.
Effect after this point (source text):
Increases your spell damage by up to 40% of your Intellect.
Previous rank for comparison:
Increases your spell damage by up to 20% of your Intellect.
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Champion of the Light 3/3
Continue Champion of the Light, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 29 points; the node is on tier 6.
Effect after this point (source text):
Increases your spell damage by up to 60% of your Intellect.
Previous rank for comparison:
Increases your spell damage by up to 40% of your Intellect.
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Twist of Light 1/1
Begin Twist of Light with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7.
Effect after this point (source text):
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
This is the first rank; the node had no effect before this investment.
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Toughness 1/5
Begin Toughness with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 2%.
This is the first rank; the node had no effect before this investment.
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Toughness 2/5
Continue Toughness, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 4%.
Previous rank for comparison:
Increases your armor value from items by 2%.
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Toughness 3/5
Continue Toughness, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 6%.
Previous rank for comparison:
Increases your armor value from items by 4%.
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Toughness 4/5
Continue Toughness, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 8%.
Previous rank for comparison:
Increases your armor value from items by 6%.
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Toughness 5/5
Continue Toughness, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your armor value from items by 10%.
Previous rank for comparison:
Increases your armor value from items by 8%.
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Guardian's Favor 1/2
Begin Guardian's Favor with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
This is the first rank; the node had no effect before this investment.
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Guardian's Favor 2/2
Continue Guardian's Favor, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Previous rank for comparison:
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
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Precision 1/3
Begin Precision with this point. This stretch stops at 3/3.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 1%.
This is the first rank; the node had no effect before this investment.
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Precision 2/3
Continue Precision, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 2%.
Previous rank for comparison:
Improves your chance to hit by 1%.
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Precision 3/3
Continue Precision, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Improves your chance to hit by 3%.
Previous rank for comparison:
Improves your chance to hit by 2%.
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Sacred Duty 1/2
Begin Sacred Duty with this point. This stretch stops at 2/2.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
This is the first rank; the node had no effect before this investment.
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Sacred Duty 2/2
Continue Sacred Duty, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Previous rank for comparison:
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
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Improved Righteous Fury 1/3
Begin Improved Righteous Fury with this point. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
While Righteous Fury is active, all damage taken is reduced by 2%.
This is the first rank; the node had no effect before this investment.
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Improved Righteous Fury 2/3
Continue Improved Righteous Fury, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
While Righteous Fury is active, all damage taken is reduced by 4%.
Previous rank for comparison:
While Righteous Fury is active, all damage taken is reduced by 2%.
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Improved Righteous Fury 3/3
Continue Improved Righteous Fury, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 14 points; the node is on tier 3.
Effect after this point (source text):
While Righteous Fury is active, all damage taken is reduced by 6%.
Previous rank for comparison:
While Righteous Fury is active, all damage taken is reduced by 4%.
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Improved Hammer of Justice 1/3
Begin Improved Hammer of Justice with this point. This stretch stops at 3/3.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
This is the first rank; the node had no effect before this investment.
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Improved Hammer of Justice 2/3
Continue Improved Hammer of Justice, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 4.
Effect after this point (source text):
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Previous rank for comparison:
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
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Improved Hammer of Justice 3/3
Continue Improved Hammer of Justice, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Previous rank for comparison:
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
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Divine Intellect 1/5
Begin Divine Intellect with this point. This stretch stops at 2/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Intellect by 2%.
This is the first rank; the node had no effect before this investment.
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Divine Intellect 2/5
Continue Divine Intellect, moving from rank 1 to 2. This stretch stops at 2/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your total Intellect by 4%.
Previous rank for comparison:
Increases your total Intellect by 2%.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762