Mage · Fire · PvP · 70532

Understand each point before deciding whether to use it.

Fire critical strikes, ongoing effects and procs

The PvP study direction explores control and defensive tradeoffs; it is not performance-tested for specific opponents, formats or gear.

What changed from the historical route

Stop Fire Power at three and transfer two points to Critical Mass. The opening node is now Improved Fire Blast; its lesson uses the current cooldown and range effects, not the old name or mechanism.

A continuous route from zero, with no respec steps. Check any existing allocation first.

Back to all 54 routes

Follow this point on the talent tree

Preparing the interactive view. All 51 written steps below are also available to read directly.

Step 1 / 51

Improved Fire Blast 1/2

Begin Improved Fire Blast with this point. This stretch stops at 2/2.

Before this point, this tree has 0 points; the node is on tier 1.

Effect after this point (source text):
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

This is the first rank; the node had no effect before this investment.

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Step 2 / 51

Improved Fire Blast 2/2

Continue Improved Fire Blast, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 1 points; the node is on tier 1.

Effect after this point (source text):
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

Previous rank for comparison:
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

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Step 3 / 51

Incineration 1/3

Begin Incineration with this point. This stretch stops at 3/3.

Before this point, this tree has 2 points; the node is on tier 1.

Effect after this point (source text):
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

This is the first rank; the node had no effect before this investment.

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Step 4 / 51

Incineration 2/3

Continue Incineration, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 3 points; the node is on tier 1.

Effect after this point (source text):
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.

Previous rank for comparison:
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

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Step 5 / 51

Incineration 3/3

Continue Incineration, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 4 points; the node is on tier 1.

Effect after this point (source text):
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Previous rank for comparison:
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.

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Step 6 / 51

Impact 1/3

Begin Impact with this point. This stretch stops at 3/3.

Before this point, this tree has 5 points; the node is on tier 2.

Effect after this point (source text):
Gives your Fire spells a 3% chance to stun the target for 2 sec.

This is the first rank; the node had no effect before this investment.

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Step 7 / 51

Impact 2/3

Continue Impact, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 6 points; the node is on tier 2.

Effect after this point (source text):
Gives your Fire spells a 7% chance to stun the target for 2 sec.

Previous rank for comparison:
Gives your Fire spells a 3% chance to stun the target for 2 sec.

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Step 8 / 51

Impact 3/3

Continue Impact, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 7 points; the node is on tier 2.

Effect after this point (source text):
Gives your Fire spells a 10% chance to stun the target for 2 sec.

Previous rank for comparison:
Gives your Fire spells a 7% chance to stun the target for 2 sec.

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Step 9 / 51

Flame Throwing 1/2

Begin Flame Throwing with this point. This stretch stops at 2/2.

Before this point, this tree has 8 points; the node is on tier 2.

Effect after this point (source text):
Increases the range of your Fire spells by 3 yards.

This is the first rank; the node had no effect before this investment.

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Step 10 / 51

Flame Throwing 2/2

Continue Flame Throwing, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 9 points; the node is on tier 2.

Effect after this point (source text):
Increases the range of your Fire spells by 6 yards.

Previous rank for comparison:
Increases the range of your Fire spells by 3 yards.

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Step 11 / 51

Pyroblast 1/1

Begin Pyroblast with this point. This stretch stops at 1/1.

Before this point, this tree has 10 points; the node is on tier 3.

Effect after this point (source text):
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.

This is the first rank; the node had no effect before this investment.

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Step 12 / 51

Burning Soul 1/3

Begin Burning Soul with this point. This stretch stops at 3/3.

Before this point, this tree has 11 points; the node is on tier 3.

Effect after this point (source text):
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

This is the first rank; the node had no effect before this investment.

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Step 13 / 51

Burning Soul 2/3

Continue Burning Soul, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 12 points; the node is on tier 3.

Effect after this point (source text):
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.

Previous rank for comparison:
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

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Step 14 / 51

Burning Soul 3/3

Continue Burning Soul, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 13 points; the node is on tier 3.

Effect after this point (source text):
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Previous rank for comparison:
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.

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Step 15 / 51

Ignite 1/5

Begin Ignite with this point. This stretch stops at 1/5.

Before this point, this tree has 14 points; the node is on tier 2.

Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

This is the first rank; the node had no effect before this investment.

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Step 16 / 51

Heating Up 1/1

Begin Heating Up with this point. This stretch stops at 1/1.

Before this point, this tree has 15 points; the node is on tier 4. Its prerequisite Pyroblast is complete at rank 1.

Effect after this point (source text):
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

This is the first rank; the node had no effect before this investment.

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Step 17 / 51

Ignite 2/5

Continue Ignite, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 16 points; the node is on tier 2.

Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Previous rank for comparison:
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

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Step 18 / 51

Ignite 3/5

Continue Ignite, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 17 points; the node is on tier 2.

Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Previous rank for comparison:
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

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Step 19 / 51

Ignite 4/5

Continue Ignite, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 18 points; the node is on tier 2.

Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Previous rank for comparison:
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

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Step 20 / 51

Ignite 5/5

Continue Ignite, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 19 points; the node is on tier 2.

Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Previous rank for comparison:
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

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Step 21 / 51

Blast Wave 1/1

Begin Blast Wave with this point. This stretch stops at 1/1.

Before this point, this tree has 20 points; the node is on tier 5.

Effect after this point (source text):
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

This is the first rank; the node had no effect before this investment.

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Step 22 / 51

Critical Mass 1/5

Begin Critical Mass with this point. This stretch stops at 3/5.

Before this point, this tree has 21 points; the node is on tier 5.

Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 2%.

This is the first rank; the node had no effect before this investment.

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Step 23 / 51

Critical Mass 2/5

Continue Critical Mass, moving from rank 1 to 2. This stretch stops at 3/5.

Before this point, this tree has 22 points; the node is on tier 5.

Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 4%.

Previous rank for comparison:
Increases the critical strike chance of your Fire spells by 2%.

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Step 24 / 51

Critical Mass 3/5

Continue Critical Mass, moving from rank 2 to 3. This stretch stops at 3/5.

Before this point, this tree has 23 points; the node is on tier 5.

Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 6%.

Previous rank for comparison:
Increases the critical strike chance of your Fire spells by 4%.

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Step 25 / 51

Master of Elements 1/3

Begin Master of Elements with this point. This stretch stops at 1/3.

Before this point, this tree has 24 points; the node is on tier 4.

Effect after this point (source text):
Your Fire and Frost critical strikes will refund 10% of their base mana cost.

This is the first rank; the node had no effect before this investment.

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Step 26 / 51

Fire Power 1/3

Begin Fire Power with this point. This stretch stops at 3/3.

Before this point, this tree has 25 points; the node is on tier 6.

Effect after this point (source text):
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

This is the first rank; the node had no effect before this investment.

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Step 27 / 51

Fire Power 2/3

Continue Fire Power, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 26 points; the node is on tier 6.

Effect after this point (source text):
Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.

Previous rank for comparison:
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

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Step 28 / 51

Fire Power 3/3

Continue Fire Power, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 27 points; the node is on tier 6.

Effect after this point (source text):
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

Previous rank for comparison:
Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.

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Step 29 / 51

Critical Mass 4/5

Continue Critical Mass, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 28 points; the node is on tier 5.

Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 8%.

Previous rank for comparison:
Increases the critical strike chance of your Fire spells by 6%.

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Step 30 / 51

Critical Mass 5/5

Continue Critical Mass, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 29 points; the node is on tier 5.

Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 10%.

Previous rank for comparison:
Increases the critical strike chance of your Fire spells by 8%.

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Step 31 / 51

Combustion 1/1

Begin Combustion with this point. This stretch stops at 1/1.

Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Critical Mass is complete at rank 5.

Effect after this point (source text):
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

This is the first rank; the node had no effect before this investment.

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Step 32 / 51

Improved Channeling 1/5

Begin Improved Channeling with this point. This stretch stops at 5/5.

Before this point, this tree has 0 points; the node is on tier 1.

Effect after this point (source text):
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

This is the first rank; the node had no effect before this investment.

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Step 33 / 51

Improved Channeling 2/5

Continue Improved Channeling, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 1 points; the node is on tier 1.

Effect after this point (source text):
Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.

Previous rank for comparison:
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

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Step 34 / 51

Improved Channeling 3/5

Continue Improved Channeling, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 2 points; the node is on tier 1.

Effect after this point (source text):
Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.

Previous rank for comparison:
Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.

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Step 35 / 51

Improved Channeling 4/5

Continue Improved Channeling, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 3 points; the node is on tier 1.

Effect after this point (source text):
Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.

Previous rank for comparison:
Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.

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Step 36 / 51

Improved Channeling 5/5

Continue Improved Channeling, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 4 points; the node is on tier 1.

Effect after this point (source text):
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

Previous rank for comparison:
Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.

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Step 37 / 51

Arcane Concentration 1/5

Begin Arcane Concentration with this point. This stretch stops at 5/5.

Before this point, this tree has 5 points; the node is on tier 2.

Effect after this point (source text):
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

This is the first rank; the node had no effect before this investment.

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Step 38 / 51

Arcane Concentration 2/5

Continue Arcane Concentration, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 6 points; the node is on tier 2.

Effect after this point (source text):
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Previous rank for comparison:
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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Step 39 / 51

Arcane Concentration 3/5

Continue Arcane Concentration, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 7 points; the node is on tier 2.

Effect after this point (source text):
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Previous rank for comparison:
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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Step 40 / 51

Arcane Concentration 4/5

Continue Arcane Concentration, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 8 points; the node is on tier 2.

Effect after this point (source text):
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Previous rank for comparison:
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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Step 41 / 51

Arcane Concentration 5/5

Continue Arcane Concentration, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 9 points; the node is on tier 2.

Effect after this point (source text):
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Previous rank for comparison:
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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Step 42 / 51

Arcane Blast 1/1

Begin Arcane Blast with this point. This stretch stops at 1/1.

Before this point, this tree has 10 points; the node is on tier 3.

Effect after this point (source text):
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

This is the first rank; the node had no effect before this investment.

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Step 43 / 51

Arcane Resilience 1/2

Begin Arcane Resilience with this point. This stretch stops at 2/2.

Before this point, this tree has 11 points; the node is on tier 2.

Effect after this point (source text):
Increases your Armor by an amount equal to 25% of your Intellect.

This is the first rank; the node had no effect before this investment.

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Step 44 / 51

Arcane Resilience 2/2

Continue Arcane Resilience, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 12 points; the node is on tier 2.

Effect after this point (source text):
Increases your Armor by an amount equal to 50% of your Intellect.

Previous rank for comparison:
Increases your Armor by an amount equal to 25% of your Intellect.

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Step 45 / 51

Arcane Geometry 1/2

Begin Arcane Geometry with this point. This stretch stops at 2/2.

Before this point, this tree has 13 points; the node is on tier 3.

Effect after this point (source text):
Increases the range of your Arcane spells by 3 yards.

This is the first rank; the node had no effect before this investment.

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Step 46 / 51

Arcane Geometry 2/2

Continue Arcane Geometry, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 14 points; the node is on tier 3.

Effect after this point (source text):
Increases the range of your Arcane spells by 6 yards.

Previous rank for comparison:
Increases the range of your Arcane spells by 3 yards.

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Step 47 / 51

Missile Barrage 1/2

Begin Missile Barrage with this point. This stretch stops at 1/2.

Before this point, this tree has 15 points; the node is on tier 1.

Effect after this point (source text):
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

This is the first rank; the node had no effect before this investment.

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Step 48 / 51

Improved Counterspell 1/2

Begin Improved Counterspell with this point. This stretch stops at 2/2.

Before this point, this tree has 16 points; the node is on tier 4.

Effect after this point (source text):
Your Counterspell also Silences the target for 2 sec.

This is the first rank; the node had no effect before this investment.

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Step 49 / 51

Improved Counterspell 2/2

Continue Improved Counterspell, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 17 points; the node is on tier 4.

Effect after this point (source text):
Your Counterspell also Silences the target for 4 sec.

Previous rank for comparison:
Your Counterspell also Silences the target for 2 sec.

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Step 50 / 51

Elemental Precision 1/3

Begin Elemental Precision with this point. This stretch stops at 2/3.

Before this point, this tree has 0 points; the node is on tier 1.

Effect after this point (source text):
Improves your chance to hit with Frost and Fire spells by 2%.

This is the first rank; the node had no effect before this investment.

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Step 51 / 51

Elemental Precision 2/3

Continue Elemental Precision, moving from rank 1 to 2. This stretch stops at 2/3.

Before this point, this tree has 1 points; the node is on tier 1.

Effect after this point (source text):
Improves your chance to hit with Frost and Fire spells by 4%.

Previous rank for comparison:
Improves your chance to hit with Frost and Fire spells by 2%.

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Sources and editorial method

Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.

Community source documentation

70532 · 2026-10-29 · web-70532-hf20261023-a50085094762

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