Improved Fireball 1/5
Begin Improved Fireball with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
This is the first rank; the node had no effect before this investment.
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Improved Fireball 2/5
Continue Improved Fireball, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
Previous rank for comparison:
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
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Improved Fireball 3/5
Continue Improved Fireball, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
Previous rank for comparison:
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
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Improved Fireball 4/5
Continue Improved Fireball, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
Previous rank for comparison:
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
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Improved Fireball 5/5
Continue Improved Fireball, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Previous rank for comparison:
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
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Ignite 1/5
Begin Ignite with this point. This stretch stops at 5/5.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
This is the first rank; the node had no effect before this investment.
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Ignite 2/5
Continue Ignite, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Previous rank for comparison:
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
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Ignite 3/5
Continue Ignite, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Previous rank for comparison:
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
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Ignite 4/5
Continue Ignite, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Previous rank for comparison:
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
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Ignite 5/5
Continue Ignite, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Previous rank for comparison:
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
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Pyroblast 1/1
Begin Pyroblast with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
This is the first rank; the node had no effect before this investment.
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Burning Soul 1/3
Begin Burning Soul with this point. This stretch stops at 3/3.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
This is the first rank; the node had no effect before this investment.
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Burning Soul 2/3
Continue Burning Soul, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Previous rank for comparison:
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
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Burning Soul 3/3
Continue Burning Soul, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Previous rank for comparison:
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
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Flame Throwing 1/2
Begin Flame Throwing with this point. This stretch stops at 1/2.
Before this point, this tree has 14 points; the node is on tier 2.
Effect after this point (source text):
Increases the range of your Fire spells by 3 yards.
This is the first rank; the node had no effect before this investment.
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Heating Up 1/1
Begin Heating Up with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4. Its prerequisite Pyroblast is complete at rank 1.
Effect after this point (source text):
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
This is the first rank; the node had no effect before this investment.
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Improved Scorch 1/3
Begin Improved Scorch with this point. This stretch stops at 3/3.
Before this point, this tree has 16 points; the node is on tier 4.
Effect after this point (source text):
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
This is the first rank; the node had no effect before this investment.
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Improved Scorch 2/3
Continue Improved Scorch, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Previous rank for comparison:
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
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Improved Scorch 3/3
Continue Improved Scorch, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Previous rank for comparison:
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
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Flame Throwing 2/2
Continue Flame Throwing, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 19 points; the node is on tier 2.
Effect after this point (source text):
Increases the range of your Fire spells by 6 yards.
Previous rank for comparison:
Increases the range of your Fire spells by 3 yards.
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Blast Wave 1/1
Begin Blast Wave with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
This is the first rank; the node had no effect before this investment.
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Critical Mass 1/5
Begin Critical Mass with this point. This stretch stops at 3/5.
Before this point, this tree has 21 points; the node is on tier 5.
Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 2%.
This is the first rank; the node had no effect before this investment.
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Critical Mass 2/5
Continue Critical Mass, moving from rank 1 to 2. This stretch stops at 3/5.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 4%.
Previous rank for comparison:
Increases the critical strike chance of your Fire spells by 2%.
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Critical Mass 3/5
Continue Critical Mass, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 23 points; the node is on tier 5.
Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 6%.
Previous rank for comparison:
Increases the critical strike chance of your Fire spells by 4%.
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Master of Elements 1/3
Begin Master of Elements with this point. This stretch stops at 1/3.
Before this point, this tree has 24 points; the node is on tier 4.
Effect after this point (source text):
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
This is the first rank; the node had no effect before this investment.
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Fire Power 1/3
Begin Fire Power with this point. This stretch stops at 3/3.
Before this point, this tree has 25 points; the node is on tier 6.
Effect after this point (source text):
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
This is the first rank; the node had no effect before this investment.
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Fire Power 2/3
Continue Fire Power, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 26 points; the node is on tier 6.
Effect after this point (source text):
Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
Previous rank for comparison:
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
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Fire Power 3/3
Continue Fire Power, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Previous rank for comparison:
Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
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Critical Mass 4/5
Continue Critical Mass, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 28 points; the node is on tier 5.
Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 8%.
Previous rank for comparison:
Increases the critical strike chance of your Fire spells by 6%.
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Critical Mass 5/5
Continue Critical Mass, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 29 points; the node is on tier 5.
Effect after this point (source text):
Increases the critical strike chance of your Fire spells by 10%.
Previous rank for comparison:
Increases the critical strike chance of your Fire spells by 8%.
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Combustion 1/1
Begin Combustion with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Critical Mass is complete at rank 5.
Effect after this point (source text):
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
This is the first rank; the node had no effect before this investment.
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Elemental Precision 1/3
Begin Elemental Precision with this point. This stretch stops at 3/3.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to hit with Frost and Fire spells by 2%.
This is the first rank; the node had no effect before this investment.
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Elemental Precision 2/3
Continue Elemental Precision, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to hit with Frost and Fire spells by 4%.
Previous rank for comparison:
Improves your chance to hit with Frost and Fire spells by 2%.
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Elemental Precision 3/3
Continue Elemental Precision, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Improves your chance to hit with Frost and Fire spells by 6%.
Previous rank for comparison:
Improves your chance to hit with Frost and Fire spells by 4%.
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Missile Barrage 1/2
Begin Missile Barrage with this point. This stretch stops at 2/2.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
This is the first rank; the node had no effect before this investment.
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Missile Barrage 2/2
Continue Missile Barrage, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Previous rank for comparison:
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
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Improved Channeling 1/5
Begin Improved Channeling with this point. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
This is the first rank; the node had no effect before this investment.
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Improved Channeling 2/5
Continue Improved Channeling, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.
Previous rank for comparison:
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
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Improved Channeling 3/5
Continue Improved Channeling, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.
Previous rank for comparison:
Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.
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Improved Channeling 4/5
Continue Improved Channeling, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 5 points; the node is on tier 1.
Effect after this point (source text):
Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.
Previous rank for comparison:
Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.
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Improved Channeling 5/5
Continue Improved Channeling, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 6 points; the node is on tier 1.
Effect after this point (source text):
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Previous rank for comparison:
Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.
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Arcane Concentration 1/5
Begin Arcane Concentration with this point. This stretch stops at 5/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
This is the first rank; the node had no effect before this investment.
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Arcane Concentration 2/5
Continue Arcane Concentration, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Previous rank for comparison:
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Concentration 3/5
Continue Arcane Concentration, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Previous rank for comparison:
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Concentration 4/5
Continue Arcane Concentration, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 10 points; the node is on tier 2.
Effect after this point (source text):
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Previous rank for comparison:
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Concentration 5/5
Continue Arcane Concentration, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 11 points; the node is on tier 2.
Effect after this point (source text):
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Previous rank for comparison:
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Blast 1/1
Begin Arcane Blast with this point. This stretch stops at 1/1.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
This is the first rank; the node had no effect before this investment.
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Arcane Impact 1/3
Begin Arcane Impact with this point. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Increases the critical strike chance of your Arcane spells by 2%.
This is the first rank; the node had no effect before this investment.
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Arcane Impact 2/3
Continue Arcane Impact, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 14 points; the node is on tier 3.
Effect after this point (source text):
Increases the critical strike chance of your Arcane spells by 4%.
Previous rank for comparison:
Increases the critical strike chance of your Arcane spells by 2%.
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Arcane Impact 3/3
Continue Arcane Impact, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 15 points; the node is on tier 3.
Effect after this point (source text):
Increases the critical strike chance of your Arcane spells by 6%.
Previous rank for comparison:
Increases the critical strike chance of your Arcane spells by 4%.
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Arcane Geometry 1/2
Begin Arcane Geometry with this point. This stretch stops at 1/2.
Before this point, this tree has 16 points; the node is on tier 3.
Effect after this point (source text):
Increases the range of your Arcane spells by 3 yards.
This is the first rank; the node had no effect before this investment.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762