Improved Tracking 1/5
Begin Improved Tracking with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
This is the first rank; the node had no effect before this investment.
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Improved Tracking 2/5
Continue Improved Tracking, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
Previous rank for comparison:
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
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Improved Tracking 3/5
Continue Improved Tracking, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
Previous rank for comparison:
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
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Improved Tracking 4/5
Continue Improved Tracking, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
Previous rank for comparison:
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
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Improved Tracking 5/5
Continue Improved Tracking, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Previous rank for comparison:
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
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Savage Strikes 1/2
Begin Savage Strikes with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of all your melee abilities by 2%.
This is the first rank; the node had no effect before this investment.
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Savage Strikes 2/2
Continue Savage Strikes, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Increases the critical strike chance of all your melee abilities by 4%.
Previous rank for comparison:
Increases the critical strike chance of all your melee abilities by 2%.
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Survivalist 1/5
Begin Survivalist with this point. This stretch stops at 3/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases your total Health by 2%.
This is the first rank; the node had no effect before this investment.
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Survivalist 2/5
Continue Survivalist, moving from rank 1 to 2. This stretch stops at 3/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases your total Health by 4%.
Previous rank for comparison:
Increases your total Health by 2%.
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Survivalist 3/5
Continue Survivalist, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases your total Health by 6%.
Previous rank for comparison:
Increases your total Health by 4%.
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Deterrence 1/1
Begin Deterrence with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
This is the first rank; the node had no effect before this investment.
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Surefooted 1/3
Begin Surefooted with this point. This stretch stops at 3/3.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
This is the first rank; the node had no effect before this investment.
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Surefooted 2/3
Continue Surefooted, moving from rank 1 to 2. This stretch stops at 3/3.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Previous rank for comparison:
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
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Surefooted 3/3
Continue Surefooted, moving from rank 2 to 3. This stretch stops at 3/3.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Previous rank for comparison:
Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
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Deflection 1/5
Begin Deflection with this point. This stretch stops at 1/5.
Before this point, this tree has 14 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 1%.
This is the first rank; the node had no effect before this investment.
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Counterattack 1/1
Begin Counterattack with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4. Its prerequisite Deterrence is complete at rank 1.
Effect after this point (source text):
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
This is the first rank; the node had no effect before this investment.
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Predator's Edge 1/5
Begin Predator's Edge with this point. This stretch stops at 4/5.
Before this point, this tree has 16 points; the node is on tier 4.
Effect after this point (source text):
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
This is the first rank; the node had no effect before this investment.
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Predator's Edge 2/5
Continue Predator's Edge, moving from rank 1 to 2. This stretch stops at 4/5.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.
Previous rank for comparison:
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
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Predator's Edge 3/5
Continue Predator's Edge, moving from rank 2 to 3. This stretch stops at 4/5.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.
Previous rank for comparison:
Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.
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Predator's Edge 4/5
Continue Predator's Edge, moving from rank 3 to 4. This stretch stops at 4/5.
Before this point, this tree has 19 points; the node is on tier 4.
Effect after this point (source text):
Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.
Previous rank for comparison:
Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.
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Strider Kick 1/1
Begin Strider Kick with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5.
Effect after this point (source text):
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
This is the first rank; the node had no effect before this investment.
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Expose Prey 1/2
Begin Expose Prey with this point. This stretch stops at 2/2.
Before this point, this tree has 21 points; the node is on tier 5.
Effect after this point (source text):
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
This is the first rank; the node had no effect before this investment.
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Expose Prey 2/2
Continue Expose Prey, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Previous rank for comparison:
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
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Resourcefulness 1/2
Begin Resourcefulness with this point. This stretch stops at 2/2.
Before this point, this tree has 23 points; the node is on tier 5.
Effect after this point (source text):
Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 50% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
This is the first rank; the node had no effect before this investment.
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Resourcefulness 2/2
Continue Resourcefulness, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 24 points; the node is on tier 5.
Effect after this point (source text):
Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 100% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Previous rank for comparison:
Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 50% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
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Lightning Reflexes 1/5
Begin Lightning Reflexes with this point. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 6.
Effect after this point (source text):
Increases your Agility by 2%.
This is the first rank; the node had no effect before this investment.
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Lightning Reflexes 2/5
Continue Lightning Reflexes, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 6.
Effect after this point (source text):
Increases your Agility by 4%.
Previous rank for comparison:
Increases your Agility by 2%.
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Lightning Reflexes 3/5
Continue Lightning Reflexes, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 27 points; the node is on tier 6.
Effect after this point (source text):
Increases your Agility by 6%.
Previous rank for comparison:
Increases your Agility by 4%.
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Lightning Reflexes 4/5
Continue Lightning Reflexes, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 28 points; the node is on tier 6.
Effect after this point (source text):
Increases your Agility by 8%.
Previous rank for comparison:
Increases your Agility by 6%.
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Lightning Reflexes 5/5
Continue Lightning Reflexes, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 29 points; the node is on tier 6.
Effect after this point (source text):
Increases your Agility by 10%.
Previous rank for comparison:
Increases your Agility by 8%.
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Lacerating Strikes 1/1
Begin Lacerating Strikes with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Expose Prey is complete at rank 2.
Effect after this point (source text):
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
This is the first rank; the node had no effect before this investment.
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Deadly Aspects 1/5
Begin Deadly Aspects with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
This is the first rank; the node had no effect before this investment.
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Deadly Aspects 2/5
Continue Deadly Aspects, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
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Deadly Aspects 3/5
Continue Deadly Aspects, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
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Deadly Aspects 4/5
Continue Deadly Aspects, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
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Deadly Aspects 5/5
Continue Deadly Aspects, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
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Focused Fire 1/2
Begin Focused Fire with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Increases all damage you and your pet deal by 1% while your pet is active.
This is the first rank; the node had no effect before this investment.
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Focused Fire 2/2
Continue Focused Fire, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Increases all damage you and your pet deal by 2% while your pet is active.
Previous rank for comparison:
Increases all damage you and your pet deal by 1% while your pet is active.
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Pathfinding 1/2
Begin Pathfinding with this point. This stretch stops at 2/2.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
This is the first rank; the node had no effect before this investment.
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Pathfinding 2/2
Continue Pathfinding, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Previous rank for comparison:
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
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Endurance Training 1/5
Begin Endurance Training with this point. This stretch stops at 1/5.
Before this point, this tree has 9 points; the node is on tier 1.
Effect after this point (source text):
Increases the Health and Armor of your pets by 3%.
This is the first rank; the node had no effect before this investment.
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Bestial Swiftness 1/1
Begin Bestial Swiftness with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Increases the movement speed of your pets by 30%.
This is the first rank; the node had no effect before this investment.
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Unleashed Fury 1/5
Begin Unleashed Fury with this point. This stretch stops at 5/5.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 3%.
This is the first rank; the node had no effect before this investment.
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Unleashed Fury 2/5
Continue Unleashed Fury, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 6%.
Previous rank for comparison:
Increases the damage done by your pets and hawks by 3%.
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Unleashed Fury 3/5
Continue Unleashed Fury, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 9%.
Previous rank for comparison:
Increases the damage done by your pets and hawks by 6%.
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Unleashed Fury 4/5
Continue Unleashed Fury, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 14 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 12%.
Previous rank for comparison:
Increases the damage done by your pets and hawks by 9%.
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Unleashed Fury 5/5
Continue Unleashed Fury, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 15 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 15%.
Previous rank for comparison:
Increases the damage done by your pets and hawks by 12%.
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Improved Mend Pet 1/2
Begin Improved Mend Pet with this point. This stretch stops at 2/2.
Before this point, this tree has 16 points; the node is on tier 4.
Effect after this point (source text):
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
This is the first rank; the node had no effect before this investment.
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Improved Mend Pet 2/2
Continue Improved Mend Pet, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Previous rank for comparison:
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
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Improved Revive Pet 1/2
Begin Improved Revive Pet with this point. This stretch stops at 2/2.
Before this point, this tree has 18 points; the node is on tier 2.
Effect after this point (source text):
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
This is the first rank; the node had no effect before this investment.
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Improved Revive Pet 2/2
Continue Improved Revive Pet, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 19 points; the node is on tier 2.
Effect after this point (source text):
Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Previous rank for comparison:
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762