Hunter · Survival · Leveling · 70532

Understand each point before deciding whether to use it.

Traps, melee and survival conditions

The leveling study direction explains progression. Talent points are not tied to character levels, and this is not a fastest-leveling claim.

What changed from the historical route

Retain the previous editorial order, with every node, rank limit, tier and prerequisite checked against 70532. Lessons use the current effects; applicability still awaits review.

A continuous route from zero, with no respec steps. Check any existing allocation first.

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Follow this point on the talent tree

Preparing the interactive view. All 51 written steps below are also available to read directly.

Step 1 / 51

Improved Tracking 1/5

Begin Improved Tracking with this point. This stretch stops at 5/5.

Before this point, this tree has 0 points; the node is on tier 1.

Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

This is the first rank; the node had no effect before this investment.

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Step 2 / 51

Improved Tracking 2/5

Continue Improved Tracking, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 1 points; the node is on tier 1.

Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.

Previous rank for comparison:
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

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Step 3 / 51

Improved Tracking 3/5

Continue Improved Tracking, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 2 points; the node is on tier 1.

Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.

Previous rank for comparison:
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.

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Step 4 / 51

Improved Tracking 4/5

Continue Improved Tracking, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 3 points; the node is on tier 1.

Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.

Previous rank for comparison:
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.

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Step 5 / 51

Improved Tracking 5/5

Continue Improved Tracking, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 4 points; the node is on tier 1.

Effect after this point (source text):
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

Previous rank for comparison:
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.

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Step 6 / 51

Savage Strikes 1/2

Begin Savage Strikes with this point. This stretch stops at 2/2.

Before this point, this tree has 5 points; the node is on tier 2.

Effect after this point (source text):
Increases the critical strike chance of all your melee abilities by 2%.

This is the first rank; the node had no effect before this investment.

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Step 7 / 51

Savage Strikes 2/2

Continue Savage Strikes, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 6 points; the node is on tier 2.

Effect after this point (source text):
Increases the critical strike chance of all your melee abilities by 4%.

Previous rank for comparison:
Increases the critical strike chance of all your melee abilities by 2%.

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Step 8 / 51

Survivalist 1/5

Begin Survivalist with this point. This stretch stops at 3/5.

Before this point, this tree has 7 points; the node is on tier 2.

Effect after this point (source text):
Increases your total Health by 2%.

This is the first rank; the node had no effect before this investment.

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Step 9 / 51

Survivalist 2/5

Continue Survivalist, moving from rank 1 to 2. This stretch stops at 3/5.

Before this point, this tree has 8 points; the node is on tier 2.

Effect after this point (source text):
Increases your total Health by 4%.

Previous rank for comparison:
Increases your total Health by 2%.

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Step 10 / 51

Survivalist 3/5

Continue Survivalist, moving from rank 2 to 3. This stretch stops at 3/5.

Before this point, this tree has 9 points; the node is on tier 2.

Effect after this point (source text):
Increases your total Health by 6%.

Previous rank for comparison:
Increases your total Health by 4%.

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Step 11 / 51

Deterrence 1/1

Begin Deterrence with this point. This stretch stops at 1/1.

Before this point, this tree has 10 points; the node is on tier 3.

Effect after this point (source text):
When activated, increases your Dodge and Parry chance by 25% for 10 sec.

This is the first rank; the node had no effect before this investment.

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Step 12 / 51

Surefooted 1/3

Begin Surefooted with this point. This stretch stops at 3/3.

Before this point, this tree has 11 points; the node is on tier 3.

Effect after this point (source text):
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

This is the first rank; the node had no effect before this investment.

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Step 13 / 51

Surefooted 2/3

Continue Surefooted, moving from rank 1 to 2. This stretch stops at 3/3.

Before this point, this tree has 12 points; the node is on tier 3.

Effect after this point (source text):
Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.

Previous rank for comparison:
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

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Step 14 / 51

Surefooted 3/3

Continue Surefooted, moving from rank 2 to 3. This stretch stops at 3/3.

Before this point, this tree has 13 points; the node is on tier 3.

Effect after this point (source text):
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

Previous rank for comparison:
Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.

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Step 15 / 51

Deflection 1/5

Begin Deflection with this point. This stretch stops at 1/5.

Before this point, this tree has 14 points; the node is on tier 1.

Effect after this point (source text):
Increases your Parry chance by 1%.

This is the first rank; the node had no effect before this investment.

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Step 16 / 51

Counterattack 1/1

Begin Counterattack with this point. This stretch stops at 1/1.

Before this point, this tree has 15 points; the node is on tier 4. Its prerequisite Deterrence is complete at rank 1.

Effect after this point (source text):
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

This is the first rank; the node had no effect before this investment.

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Step 17 / 51

Predator's Edge 1/5

Begin Predator's Edge with this point. This stretch stops at 4/5.

Before this point, this tree has 16 points; the node is on tier 4.

Effect after this point (source text):
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.

This is the first rank; the node had no effect before this investment.

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Step 18 / 51

Predator's Edge 2/5

Continue Predator's Edge, moving from rank 1 to 2. This stretch stops at 4/5.

Before this point, this tree has 17 points; the node is on tier 4.

Effect after this point (source text):
Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.

Previous rank for comparison:
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.

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Step 19 / 51

Predator's Edge 3/5

Continue Predator's Edge, moving from rank 2 to 3. This stretch stops at 4/5.

Before this point, this tree has 18 points; the node is on tier 4.

Effect after this point (source text):
Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.

Previous rank for comparison:
Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.

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Step 20 / 51

Predator's Edge 4/5

Continue Predator's Edge, moving from rank 3 to 4. This stretch stops at 4/5.

Before this point, this tree has 19 points; the node is on tier 4.

Effect after this point (source text):
Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.

Previous rank for comparison:
Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.

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Step 21 / 51

Strider Kick 1/1

Begin Strider Kick with this point. This stretch stops at 1/1.

Before this point, this tree has 20 points; the node is on tier 5.

Effect after this point (source text):
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

This is the first rank; the node had no effect before this investment.

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Step 22 / 51

Expose Prey 1/2

Begin Expose Prey with this point. This stretch stops at 2/2.

Before this point, this tree has 21 points; the node is on tier 5.

Effect after this point (source text):
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

This is the first rank; the node had no effect before this investment.

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Step 23 / 51

Expose Prey 2/2

Continue Expose Prey, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 22 points; the node is on tier 5.

Effect after this point (source text):
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

Previous rank for comparison:
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

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Step 24 / 51

Resourcefulness 1/2

Begin Resourcefulness with this point. This stretch stops at 2/2.

Before this point, this tree has 23 points; the node is on tier 5.

Effect after this point (source text):
Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 50% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

This is the first rank; the node had no effect before this investment.

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Step 25 / 51

Resourcefulness 2/2

Continue Resourcefulness, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 24 points; the node is on tier 5.

Effect after this point (source text):
Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 100% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

Previous rank for comparison:
Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 50% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

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Step 26 / 51

Lightning Reflexes 1/5

Begin Lightning Reflexes with this point. This stretch stops at 5/5.

Before this point, this tree has 25 points; the node is on tier 6.

Effect after this point (source text):
Increases your Agility by 2%.

This is the first rank; the node had no effect before this investment.

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Step 27 / 51

Lightning Reflexes 2/5

Continue Lightning Reflexes, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 26 points; the node is on tier 6.

Effect after this point (source text):
Increases your Agility by 4%.

Previous rank for comparison:
Increases your Agility by 2%.

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Step 28 / 51

Lightning Reflexes 3/5

Continue Lightning Reflexes, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 27 points; the node is on tier 6.

Effect after this point (source text):
Increases your Agility by 6%.

Previous rank for comparison:
Increases your Agility by 4%.

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Step 29 / 51

Lightning Reflexes 4/5

Continue Lightning Reflexes, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 28 points; the node is on tier 6.

Effect after this point (source text):
Increases your Agility by 8%.

Previous rank for comparison:
Increases your Agility by 6%.

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Step 30 / 51

Lightning Reflexes 5/5

Continue Lightning Reflexes, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 29 points; the node is on tier 6.

Effect after this point (source text):
Increases your Agility by 10%.

Previous rank for comparison:
Increases your Agility by 8%.

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Step 31 / 51

Lacerating Strikes 1/1

Begin Lacerating Strikes with this point. This stretch stops at 1/1.

Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Expose Prey is complete at rank 2.

Effect after this point (source text):
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

This is the first rank; the node had no effect before this investment.

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Step 32 / 51

Deadly Aspects 1/5

Begin Deadly Aspects with this point. This stretch stops at 5/5.

Before this point, this tree has 0 points; the node is on tier 1.

Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

This is the first rank; the node had no effect before this investment.

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Step 33 / 51

Deadly Aspects 2/5

Continue Deadly Aspects, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 1 points; the node is on tier 1.

Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.

Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

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Step 34 / 51

Deadly Aspects 3/5

Continue Deadly Aspects, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 2 points; the node is on tier 1.

Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.

Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.

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Step 35 / 51

Deadly Aspects 4/5

Continue Deadly Aspects, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 3 points; the node is on tier 1.

Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.

Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.

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Step 36 / 51

Deadly Aspects 5/5

Continue Deadly Aspects, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 4 points; the node is on tier 1.

Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.

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Step 37 / 51

Focused Fire 1/2

Begin Focused Fire with this point. This stretch stops at 2/2.

Before this point, this tree has 5 points; the node is on tier 2.

Effect after this point (source text):
Increases all damage you and your pet deal by 1% while your pet is active.

This is the first rank; the node had no effect before this investment.

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Step 38 / 51

Focused Fire 2/2

Continue Focused Fire, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 6 points; the node is on tier 2.

Effect after this point (source text):
Increases all damage you and your pet deal by 2% while your pet is active.

Previous rank for comparison:
Increases all damage you and your pet deal by 1% while your pet is active.

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Step 39 / 51

Pathfinding 1/2

Begin Pathfinding with this point. This stretch stops at 2/2.

Before this point, this tree has 7 points; the node is on tier 2.

Effect after this point (source text):
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

This is the first rank; the node had no effect before this investment.

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Step 40 / 51

Pathfinding 2/2

Continue Pathfinding, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 8 points; the node is on tier 2.

Effect after this point (source text):
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Previous rank for comparison:
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

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Step 41 / 51

Endurance Training 1/5

Begin Endurance Training with this point. This stretch stops at 1/5.

Before this point, this tree has 9 points; the node is on tier 1.

Effect after this point (source text):
Increases the Health and Armor of your pets by 3%.

This is the first rank; the node had no effect before this investment.

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Step 42 / 51

Bestial Swiftness 1/1

Begin Bestial Swiftness with this point. This stretch stops at 1/1.

Before this point, this tree has 10 points; the node is on tier 3.

Effect after this point (source text):
Increases the movement speed of your pets by 30%.

This is the first rank; the node had no effect before this investment.

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Step 43 / 51

Unleashed Fury 1/5

Begin Unleashed Fury with this point. This stretch stops at 5/5.

Before this point, this tree has 11 points; the node is on tier 3.

Effect after this point (source text):
Increases the damage done by your pets and hawks by 3%.

This is the first rank; the node had no effect before this investment.

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Step 44 / 51

Unleashed Fury 2/5

Continue Unleashed Fury, moving from rank 1 to 2. This stretch stops at 5/5.

Before this point, this tree has 12 points; the node is on tier 3.

Effect after this point (source text):
Increases the damage done by your pets and hawks by 6%.

Previous rank for comparison:
Increases the damage done by your pets and hawks by 3%.

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Step 45 / 51

Unleashed Fury 3/5

Continue Unleashed Fury, moving from rank 2 to 3. This stretch stops at 5/5.

Before this point, this tree has 13 points; the node is on tier 3.

Effect after this point (source text):
Increases the damage done by your pets and hawks by 9%.

Previous rank for comparison:
Increases the damage done by your pets and hawks by 6%.

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Step 46 / 51

Unleashed Fury 4/5

Continue Unleashed Fury, moving from rank 3 to 4. This stretch stops at 5/5.

Before this point, this tree has 14 points; the node is on tier 3.

Effect after this point (source text):
Increases the damage done by your pets and hawks by 12%.

Previous rank for comparison:
Increases the damage done by your pets and hawks by 9%.

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Step 47 / 51

Unleashed Fury 5/5

Continue Unleashed Fury, moving from rank 4 to 5. This stretch stops at 5/5.

Before this point, this tree has 15 points; the node is on tier 3.

Effect after this point (source text):
Increases the damage done by your pets and hawks by 15%.

Previous rank for comparison:
Increases the damage done by your pets and hawks by 12%.

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Step 48 / 51

Improved Mend Pet 1/2

Begin Improved Mend Pet with this point. This stretch stops at 2/2.

Before this point, this tree has 16 points; the node is on tier 4.

Effect after this point (source text):
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

This is the first rank; the node had no effect before this investment.

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Step 49 / 51

Improved Mend Pet 2/2

Continue Improved Mend Pet, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 17 points; the node is on tier 4.

Effect after this point (source text):
Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

Previous rank for comparison:
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

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Step 50 / 51

Improved Revive Pet 1/2

Begin Improved Revive Pet with this point. This stretch stops at 2/2.

Before this point, this tree has 18 points; the node is on tier 2.

Effect after this point (source text):
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

This is the first rank; the node had no effect before this investment.

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Step 51 / 51

Improved Revive Pet 2/2

Continue Improved Revive Pet, moving from rank 1 to 2. This stretch stops at 2/2.

Before this point, this tree has 19 points; the node is on tier 2.

Effect after this point (source text):
Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Previous rank for comparison:
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

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Sources and editorial method

Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.

Community source documentation

70532 · 2026-10-29 · web-70532-hf20261023-a50085094762

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