Deadly Aspects 1/5
Begin Deadly Aspects with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
This is the first rank; the node had no effect before this investment.
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Deadly Aspects 2/5
Continue Deadly Aspects, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
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Deadly Aspects 3/5
Continue Deadly Aspects, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
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Deadly Aspects 4/5
Continue Deadly Aspects, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
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Deadly Aspects 5/5
Continue Deadly Aspects, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Previous rank for comparison:
While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
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Focused Fire 1/2
Begin Focused Fire with this point. This stretch stops at 2/2.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Increases all damage you and your pet deal by 1% while your pet is active.
This is the first rank; the node had no effect before this investment.
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Focused Fire 2/2
Continue Focused Fire, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Increases all damage you and your pet deal by 2% while your pet is active.
Previous rank for comparison:
Increases all damage you and your pet deal by 1% while your pet is active.
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Pathfinding 1/2
Begin Pathfinding with this point. This stretch stops at 2/2.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
This is the first rank; the node had no effect before this investment.
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Pathfinding 2/2
Continue Pathfinding, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Previous rank for comparison:
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
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Endurance Training 1/5
Begin Endurance Training with this point. This stretch stops at 1/5.
Before this point, this tree has 9 points; the node is on tier 1.
Effect after this point (source text):
Increases the Health and Armor of your pets by 3%.
This is the first rank; the node had no effect before this investment.
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Bestial Swiftness 1/1
Begin Bestial Swiftness with this point. This stretch stops at 1/1.
Before this point, this tree has 10 points; the node is on tier 3.
Effect after this point (source text):
Increases the movement speed of your pets by 30%.
This is the first rank; the node had no effect before this investment.
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Unleashed Fury 1/5
Begin Unleashed Fury with this point. This stretch stops at 4/5.
Before this point, this tree has 11 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 3%.
This is the first rank; the node had no effect before this investment.
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Unleashed Fury 2/5
Continue Unleashed Fury, moving from rank 1 to 2. This stretch stops at 4/5.
Before this point, this tree has 12 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 6%.
Previous rank for comparison:
Increases the damage done by your pets and hawks by 3%.
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Unleashed Fury 3/5
Continue Unleashed Fury, moving from rank 2 to 3. This stretch stops at 4/5.
Before this point, this tree has 13 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 9%.
Previous rank for comparison:
Increases the damage done by your pets and hawks by 6%.
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Unleashed Fury 4/5
Continue Unleashed Fury, moving from rank 3 to 4. This stretch stops at 4/5.
Before this point, this tree has 14 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 12%.
Previous rank for comparison:
Increases the damage done by your pets and hawks by 9%.
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Summon Hawk 1/1
Begin Summon Hawk with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 4.
Effect after this point (source text):
Command a hawk to dive-bomb your targeted enemy, dealing (32 + 5% of Ranged Attack Power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
This is the first rank; the node had no effect before this investment.
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Unleashed Fury 5/5
Continue Unleashed Fury, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 16 points; the node is on tier 3.
Effect after this point (source text):
Increases the damage done by your pets and hawks by 15%.
Previous rank for comparison:
Increases the damage done by your pets and hawks by 12%.
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Ferocity 1/5
Begin Ferocity with this point. This stretch stops at 3/5.
Before this point, this tree has 17 points; the node is on tier 4.
Effect after this point (source text):
Increases the critical strike chance of your pets and hawks by 2%.
This is the first rank; the node had no effect before this investment.
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Ferocity 2/5
Continue Ferocity, moving from rank 1 to 2. This stretch stops at 3/5.
Before this point, this tree has 18 points; the node is on tier 4.
Effect after this point (source text):
Increases the critical strike chance of your pets and hawks by 4%.
Previous rank for comparison:
Increases the critical strike chance of your pets and hawks by 2%.
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Ferocity 3/5
Continue Ferocity, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 19 points; the node is on tier 4.
Effect after this point (source text):
Increases the critical strike chance of your pets and hawks by 6%.
Previous rank for comparison:
Increases the critical strike chance of your pets and hawks by 4%.
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Intimidation 1/1
Begin Intimidation with this point. This stretch stops at 1/1.
Before this point, this tree has 20 points; the node is on tier 5. Its prerequisite Bestial Swiftness is complete at rank 1.
Effect after this point (source text):
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
This is the first rank; the node had no effect before this investment.
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Bestial Discipline 1/2
Begin Bestial Discipline with this point. This stretch stops at 2/2.
Before this point, this tree has 21 points; the node is on tier 5.
Effect after this point (source text):
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
This is the first rank; the node had no effect before this investment.
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Bestial Discipline 2/2
Continue Bestial Discipline, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 22 points; the node is on tier 5.
Effect after this point (source text):
Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Previous rank for comparison:
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
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Spirit Bond 1/2
Begin Spirit Bond with this point. This stretch stops at 2/2.
Before this point, this tree has 23 points; the node is on tier 5.
Effect after this point (source text):
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
This is the first rank; the node had no effect before this investment.
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Spirit Bond 2/2
Continue Spirit Bond, moving from rank 1 to 2. This stretch stops at 2/2.
Before this point, this tree has 24 points; the node is on tier 5.
Effect after this point (source text):
While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Previous rank for comparison:
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
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Ferocity 4/5
Continue Ferocity, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 25 points; the node is on tier 4.
Effect after this point (source text):
Increases the critical strike chance of your pets and hawks by 8%.
Previous rank for comparison:
Increases the critical strike chance of your pets and hawks by 6%.
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Ferocity 5/5
Continue Ferocity, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 26 points; the node is on tier 4.
Effect after this point (source text):
Increases the critical strike chance of your pets and hawks by 10%.
Previous rank for comparison:
Increases the critical strike chance of your pets and hawks by 8%.
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Frenzy 1/5
Begin Frenzy with this point. This stretch stops at 3/5.
Before this point, this tree has 27 points; the node is on tier 6. Its prerequisite Ferocity is complete at rank 5.
Effect after this point (source text):
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
This is the first rank; the node had no effect before this investment.
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Frenzy 2/5
Continue Frenzy, moving from rank 1 to 2. This stretch stops at 3/5.
Before this point, this tree has 28 points; the node is on tier 6. Its prerequisite Ferocity is complete at rank 5.
Effect after this point (source text):
Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Previous rank for comparison:
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
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Frenzy 3/5
Continue Frenzy, moving from rank 2 to 3. This stretch stops at 3/5.
Before this point, this tree has 29 points; the node is on tier 6. Its prerequisite Ferocity is complete at rank 5.
Effect after this point (source text):
Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Previous rank for comparison:
Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
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Bestial Wrath 1/1
Begin Bestial Wrath with this point. This stretch stops at 1/1.
Before this point, this tree has 30 points; the node is on tier 7. Its prerequisite Intimidation is complete at rank 1.
Effect after this point (source text):
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
This is the first rank; the node had no effect before this investment.
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Frenzy 4/5
Continue Frenzy, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 31 points; the node is on tier 6. Its prerequisite Ferocity is complete at rank 5.
Effect after this point (source text):
Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Previous rank for comparison:
Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
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Frenzy 5/5
Continue Frenzy, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 32 points; the node is on tier 6. Its prerequisite Ferocity is complete at rank 5.
Effect after this point (source text):
Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Previous rank for comparison:
Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
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Deflection 1/5
Begin Deflection with this point. This stretch stops at 5/5.
Before this point, this tree has 0 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 1%.
This is the first rank; the node had no effect before this investment.
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Deflection 2/5
Continue Deflection, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 1 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 2%.
Previous rank for comparison:
Increases your Parry chance by 1%.
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Deflection 3/5
Continue Deflection, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 2 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 3%.
Previous rank for comparison:
Increases your Parry chance by 2%.
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Deflection 4/5
Continue Deflection, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 3 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 4%.
Previous rank for comparison:
Increases your Parry chance by 3%.
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Deflection 5/5
Continue Deflection, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 4 points; the node is on tier 1.
Effect after this point (source text):
Increases your Parry chance by 5%.
Previous rank for comparison:
Increases your Parry chance by 4%.
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Survivalist 1/5
Begin Survivalist with this point. This stretch stops at 5/5.
Before this point, this tree has 5 points; the node is on tier 2.
Effect after this point (source text):
Increases your total Health by 2%.
This is the first rank; the node had no effect before this investment.
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Survivalist 2/5
Continue Survivalist, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 6 points; the node is on tier 2.
Effect after this point (source text):
Increases your total Health by 4%.
Previous rank for comparison:
Increases your total Health by 2%.
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Survivalist 3/5
Continue Survivalist, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 7 points; the node is on tier 2.
Effect after this point (source text):
Increases your total Health by 6%.
Previous rank for comparison:
Increases your total Health by 4%.
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Survivalist 4/5
Continue Survivalist, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 8 points; the node is on tier 2.
Effect after this point (source text):
Increases your total Health by 8%.
Previous rank for comparison:
Increases your total Health by 6%.
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Survivalist 5/5
Continue Survivalist, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 9 points; the node is on tier 2.
Effect after this point (source text):
Increases your total Health by 10%.
Previous rank for comparison:
Increases your total Health by 8%.
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Entrapment 1/5
Begin Entrapment with this point. This stretch stops at 5/5.
Before this point, this tree has 10 points; the node is on tier 2.
Effect after this point (source text):
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
This is the first rank; the node had no effect before this investment.
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Entrapment 2/5
Continue Entrapment, moving from rank 1 to 2. This stretch stops at 5/5.
Before this point, this tree has 11 points; the node is on tier 2.
Effect after this point (source text):
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
Previous rank for comparison:
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
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Entrapment 3/5
Continue Entrapment, moving from rank 2 to 3. This stretch stops at 5/5.
Before this point, this tree has 12 points; the node is on tier 2.
Effect after this point (source text):
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
Previous rank for comparison:
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
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Entrapment 4/5
Continue Entrapment, moving from rank 3 to 4. This stretch stops at 5/5.
Before this point, this tree has 13 points; the node is on tier 2.
Effect after this point (source text):
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
Previous rank for comparison:
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
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Entrapment 5/5
Continue Entrapment, moving from rank 4 to 5. This stretch stops at 5/5.
Before this point, this tree has 14 points; the node is on tier 2.
Effect after this point (source text):
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Previous rank for comparison:
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
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Deterrence 1/1
Begin Deterrence with this point. This stretch stops at 1/1.
Before this point, this tree has 15 points; the node is on tier 3.
Effect after this point (source text):
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
This is the first rank; the node had no effect before this investment.
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Surefooted 1/3
Begin Surefooted with this point. This stretch stops at 1/3.
Before this point, this tree has 16 points; the node is on tier 3.
Effect after this point (source text):
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
This is the first rank; the node had no effect before this investment.
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Clever Traps 1/2
Begin Clever Traps with this point. This stretch stops at 1/2.
Before this point, this tree has 17 points; the node is on tier 3.
Effect after this point (source text):
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
This is the first rank; the node had no effect before this investment.
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Sources and editorial method
Effects and structure use the community 70532 snapshot and October 23 hotfix cache. Chinese is a site translation; each step exposes the English original. The site authors the order; the source does not publish these complete routes. Thirteen routes repair conflicts; forty-one retain their order with current effects checked. All still await editorial and gameplay review.
Community source documentation70532 · 2026-10-29 · web-70532-hf20261023-a50085094762