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2026-10-06Travel NotesWoW Forever Engineering Guide (1-300): Gizmos and Campsite RecipesA Classic route reference, not an end-to-end tested Forever guide. Material quantities, skill thresholds and changed rewards still need verification.2026-10-06Travel NotesWoW Forever First Aid Guide (1-300): The Full Bandage Line and the Triage QuestA Classic route reference, not an end-to-end tested Forever guide. Material quantities, skill thresholds and changed rewards still need verification.2026-10-06Travel NotesWoW Forever Cooking Guide (1-300): Bonus Outputs and the Raid-Food LineA Classic route reference, not an end-to-end tested Forever guide. Material quantities, skill thresholds and changed rewards still need verification.2026-10-06Travel NotesWoW Forever Enchanting Guide (1-300): Ring Enchants and the New Staff CraftA Classic route reference, not an end-to-end tested Forever guide. Material quantities, skill thresholds and changed rewards still need verification.2026-10-06Travel NotesWoW Forever Blacksmithing Guide (1-300): Repair Utilities and the Sharpening-Stone EconomyA Classic route reference, not an end-to-end tested Forever guide. Material quantities, skill thresholds and changed rewards still need verification.2026-10-06Travel NotesWoW Forever Class Guide: The Best Race (and Professions) for Each of the Nine ClassesLock your class first, then compare races — this guide walks all nine classes through their racial options: why warrior is a ten-race free-for-all, how good the Horde's only paladin (Undead) really is, why the Alliance shaman is a Dwarf, and whether the Skyborne deserve a first pick. Each class also gets a profession pairing (Blacksmithing, Engineering, Tailoring and more) with the beta-specific payoffs — camp buffs, ring enchants, First Aid potions. Data from our curated Forever races dataset; picks are labeled as ours. One cheat-sheet table at the end.2026-10-06Travel NotesWoW Forever Alchemy Guide (1-300): Potion Brackets and Flask BuffsA Classic route reference, not an end-to-end tested Forever guide. Material quantities, skill thresholds and changed rewards still need verification.2026-10-06Travel NotesCampsite Objects and Profession Buffs: Stock the Right Ones Before LaunchForever's campsite system lets professions buff the whole party for the first time: blacksmith whetstone wheels, mining magnets, leatherworking tents, fishing tanks — every profession has a camp object, and cooked food carries XP bonuses. This checklist walks each buff with its measured numbers (conflicting community figures shown side by side), then suggests how to split professions across a launch group. Pairings live in post 33; this is the object list.2026-10-06Gear LedgerThe Starter Weapon Roadmap: What to Wield from Level 10 to 30During the launch window, a weapon gap hurts more than an armor gap — the right weapon visibly changes kill speed. This roadmap walks the 10-30 weapon relay along your leveling timeline: the level-10 class weapons, the Hall of Thanes blue set at 13, Mr. Smite's hammer at 18, the Wandering Caverns picks at 20, and the Wetlands blue gun at 26 — acquisition method, stat highlights, and the weapon-skill reminder, for both factions.2026-10-06Class TrainersAll 12 New Race-Class Combos in Forever: Which to Main at LaunchBeyond the six classic-side combos, Forever opens every class to both Skyborne variants — twelve new combinations in total. This post walks through what each one actually means in play: why the undead paladin is the Horde's only paladin, the dwarf shaman's PvE edge, the orc mage's double-dip scaling, how strong the gnome priest's racial spells really are, and which Skyborne branch to pick. Same dataset as our races page, with classic-era differences flagged.2026-10-06Quest GuidesThe Cozy Bedroll Quest, Start to Finish: 3% Group XP, a 12-Slot Bag, and the Wall JumpThe Cozy Bedroll is one of the best early quest rewards in Forever: 3% group XP, a 12-slot bag along the way, and both factions can do it. This walkthrough covers both starting coordinates, the double hand-in in Stonetalon, the Loch Modan dam, and the wall jump at Thoradin's Wall — plus the bedroll's mechanics (1-hour cooldown, 3 minutes to trigger, 2-hour buff, shared with your group), time budgets, and whether to run it at 14 or 16.2026-10-06Dungeon & Raid GuidesThe Horde Dungeon Marathon: Quest-Run Order from 20 to 60With dungeon kill XP at 10% of outdoor, there is exactly one right way to run dungeons while levelling: the quest-first marathon — hit each dungeon once, in order, with every quest accepted. This post lays out the Horde order: the 20-29 chain (Shadowfang → Wetlands → Blackfathom → Dalaran → Razorfen) and the four-leg, fifteen-dungeon relay from 30 to 60, with per-leg notes and the classic-side caveat.