Profession preview | Based on client build 1.60.1.70245, compiled on 9 October 2026. Not tested in-game. This evidence excludes hotfixes and some encrypted records; actual availability and behavior require in-game confirmation.
The Greenhouse description says planted seeds grow into herbs over time, and the structure provides all the benefits of an Incense Candle. It requires a nearby campfire and can replace an Incense Candle.〔1〕
Why it is worth watching
The interesting addition is a planting step in the process of obtaining herbs. Players who plan their material supplies can treat the Greenhouse as a route worth testing. Until seed consumption, growth cycles and harvest ownership are known, however, it cannot be treated as a reliable herb farm or a replacement for gathering in the world.〔2〕
Conditions supported by the current data
- Profession: Herbalism
- Item usage requirement: Herbalism 140
These item usage conditions are not recipe learning requirements. The learning route still needs to be checked.〔3〕
What to test next
- Where do seeds come from, and which seeds can be planted?
- Do growth times and harvest quantities differ between seeds?
- What happens when the structure disappears, the character leaves or another player harvests it?
These are targets for the next round of testing, not confirmed acquisition or usage rules.〔2〕
Crafting materials
| Material | Recipe quantity |
|---|---|
| Simple Wood | 2 |
| Arthas' Tears | 1 |
| Purple Lotus | 1 |
Quantities follow the current recipe record. The actual output per craft still needs to be checked.〔4〕
Sources
- Client build 70245: Greenhouse (spell 1262980), profession association and effect text
- Editorial preview interpretation within this evidence set; no in-game testing
- Client build 70245: Greenhouse, item conditions and profession
- Client build 70245: Greenhouse, reagent records