Profession preview | Based on client build 1.60.1.70245, compiled on 9 October 2026. Not tested in-game. This evidence excludes hotfixes and some encrypted records; actual availability and behavior require in-game confirmation.

Strong Salve is made through First Aid. Its effect description cures diseases up to level 65 and states that it cannot be used in combat. The level 65 limit describes the scope of the effect, not a character level requirement for use.〔1〕

Why it is worth watching

For characters without a suitable way to treat diseases, this may be an option for recovery after combat. Whether it can treat a particular disease encountered during an adventure still depends on the effect level and other restrictions. Curing diseases must not be interpreted as removing all negative effects, nor should this be presented as an emergency button that can be used at any time during a fight.〔2〕

Conditions supported by the current data

  • Profession: First Aid

The current data confirms the crafting profession. Eligible targets, usage rules and the learning route still need to be checked in-game.〔3〕

What to test next

  • Which actual diseases can it remove, and what happens with higher-level effects?
  • Can it be used on yourself, party members or other targets?
  • What are the usage cooldown, consumption rules on failure and recipe acquisition method?

These are targets for the next round of testing, not confirmed acquisition or usage rules.〔2〕

Crafting materials

MaterialRecipe quantity
Essence of Water1
Hot Spices1
Flagon of Dwarven Mead1

Quantities follow the current recipe record. The actual output per craft still needs to be checked.〔4〕

Sources

  1. Client build 70245: Strong Salve (spell 1259345), profession association and effect text
  2. Editorial preview interpretation within this evidence set; no in-game testing
  3. Client build 70245: Strong Salve, item conditions and profession
  4. Client build 70245: Strong Salve, reagent records