The first player verdicts on Forever's density-lowering hotfix are in, and they point in opposite directions. One player says his zones are now so empty he can't form a group for quests and the game feels single-player; another says the zones that should have emptied out didn't, and that on US clocks this morning every zone was Woodstock-crowded. All three threads went up between 20:05 and 20:40 Beijing time on November 10 — day 6 of WoW: Forever, roughly seven and a half hours after Wowhead relayed Blizzard's hotfix list dated November 9 server time. That list lowered the population of players in zones with significant congestion, with a bigger cut on PvP rulesets per the Developers' notes; we covered the list itself earlier today in Forever Day 6 Hotfixes Lower Player Density in Crowded Zones, Cut Deeper on PvP, and Correct The Drowned City's 30% Overdamage.
So which is it? Read together, the three threads suggest the honest answer depends on when you logged in and which ruleset you play. Everything below is a first-hand player account — Blizzard has not responded to any of it.
One Pole: Zones Too Empty to Form a Group
In "Where are all the people? I thought this was a MMO?" (topic 2409239), Chilly's complaint is concrete: since the hotfix he has barely seen another player, his zones are basically empty, and he can't group up with anyone to finish a quest. Hours after the list went out, his conclusion was already on the table — this is basically a single-player game now.
The replies cut the other way. All four of them disagree. Rumbles007 tells him to go back to Era; HorribleArea says her group is still wading through people wherever it goes; Karishin adds that the only places you see crowds anymore are the grind quests with lousy drop rates and slow respawns; and Badgerlord outright approves — 10 to 15 people around his questing area beats 40, and when a few players in his mine grouped up on the spot to clear it together, it felt more social than 40 people fighting over the same mobs.
The Other Pole: 'Woodstock in Every Zone'
The hotter thread runs the opposite direction. In "Population changes did nothing" (topic 2409232), Maygor opens with: still nothing alive anywhere, and absolute swarms of people. In post 3 he adds the line of the day: "...and this morning it's woodstock in every zone" (on US clocks — Woodstock, as in festival crowds).
The same thread carries a counter-example. In post 2, one player reports finishing all of Stranglethorn Vale's tiger and panther hunting quests the night before with zero competition — as far as he's concerned, it's fixed. Post 5 fires back that it is absolutely, in no way, shape or form fixed. And post 6 raises the question that matters most: Iapetus112 doesn't think anything has actually been done yet, guessing the tweak will land with the routine maintenance a couple of hours out.
Time of day may be part of the answer. Badgerlord shows up in both threads: he logged in at 5 a.m. Central (19:00 Beijing time), returned to the human lands he had abandoned for being too crowded, and found the density just right — noting that per his read, the adjustment went out last night. The same map at 5 a.m. and at morning peak can be a different game; Blizzard publishes no per-zone, per-hour population data, so this one you can only verify in game.
4 Hours for 7 Jungle Remedies: Layering on Trial
The third thread puts the mechanic itself in the dock. In "Layering system is the death of this game" (topic 2409221), madmarttigan says he doesn't know the math behind the system, but it isn't working: spawn rates across the game haven't been re-examined and the layering numbers were left alone, leaving constant competition, fields of dead mobs and running in circles. The most specific cost comes from oscp in post 2: a friend spent 4 hours last night trying to get 7 Jungle Remedies, gave up, and quit the game. Post 9 calls that claim nonsense; post 3 pushes back on the whole thread — too many layers last week, too few now, stop the knee-jerk complaining.
Post 5 offers another narrative: day 1 was perfect, and it was streamers who leveled faster than 95% of the player base who complained about empty zones — Blizzard listened to them and changed the layers for the worse. That's the player's attribution; Blizzard has never named any streamer. Post 6 recalls launch morning: close to a thousand players in the starting zone, and within 3-4 hours the zone was empty, Ironforge was empty, even trade chat had gone quiet.
Every complaint in that thread points at layering. Look back over the week, though, and the official knobs have been turning more than once: the November 5 blue post admitting some zones didn't feel as populated as they should and promising tweaks (covered here); the November 8 Roguefeather Den half-merge in Thousand Needles that turned three quests into a mob-competition contest (covered here); today's density-lowering list; and, the same morning, Wowhead's report that Blizzard tightened character creation on higher-population factions (Wowhead news ID 383817). The knobs are moving while the feedback splits — what's missing is any official number for where the tuning stands.
What Blizzard Hasn't Said, and What You Can Do Tonight
Not announced: which zones were affected, how big the cut is, or when it went live. As of about 20:57 Beijing time, all three threads sit with zero blue replies; the only promise in the Developers' notes is to keep monitoring how zones feel and adjust as needed.
What you can do tonight, in order:
- Send your own zone as data: post your ruleset, zone and time of day to the official forum threads — links are in the sources section below. Blizzard is tuning off feel reports right now, and "here's where and when it's crowded or dead" beats "the game is dead."
- Gatherers and contest-sensitive questers: stagger your session before you judge. Badgerlord's pre-dawn report and Maygor's morning-peak complaint are both real, which makes the clock a variable — rerun the same herb route at a different hour before you reroute.
- Call out the quest name and coordinates in general chat before heading to any group quest — that's half the fix for the situation Chilly ran into, where no one was around when he went looking.
- One player suspects the change hasn't reached servers yet and is waiting on maintenance. Blizzard hasn't confirmed that either way, but it's easy to test: check the headcount in your usual leveling zone in a few hours and trust what you see in game.
- Watch the next hotfix list: the day zones, percentages and rollout times get numbers attached, this round of dueling anecdotes finally gets a referee.