Turn in a level-60 quest in WoW Forever and the gold line on the reward reads zero. Jokerd — the streamer whose five-character crew claimed the game's World First level 60 roughly 52 hours after the November 5 launch — hit the cap, turned in quests, and found the bonus gold that Era pays out at max level simply gone. Wowhead reported the finding early on November 8, Beijing time, and the claim that the change is intentional rests, for now, on a single developer DM he relays.

For you, the size of this depends on your gold ledger. In Era, max-level quests pay bonus gold in place of the experience you no longer need — a steady trickle of pocket money once you hit the cap. Forever has removed that substitute, and the report does not say whether quests now grant anything else instead. Three days after launch, the first wave of max-level players is standing in an economy whose quest output has been cut.

The steady income Era pays, deleted

Wowhead's framing is straightforward: at max level, quests in Era give bonus gold instead of experience. In Forever, the same turn-ins pay no gold. Your auction deposits, repair bills and training costs do not shrink to match. The zero-gold observation comes from Jokerd's own testing at the cap; whether every level-60 quest behaves this way still needs more players reaching 60 to confirm.

An "intentional" claim resting on one DM

According to Jokerd, he messaged a WoW developer and was told the change is intentional, with a possible weekly quest paying a random amount of gold as a replacement down the line. The story carries no screenshot of the exchange, so everything rests on his retelling — Wowhead's own headline reads "Intentional Change … According to Jokerd." Blizzard has posted no blue post, no patch note, no comment of any kind. Until the company speaks, both "intentional" and "weekly random gold" are unverified claims; keep them out of your gold planning.

Deposits, the BMAH, zero gold: one hand at work

Lay the recent moves side by side: auction house listing deposits got a 1-silver minimum, which Blizzard then said would soon drop back to 1 copper; Black Market Auction House vendors arrived, putting an unofficial price cap under some reagents. Wowhead reads the pattern as Blizzard clearly trying to moderate the economy, and zero-gold quests fit the line — except the earlier steps touched circulation and pricing, while this one cuts output directly. The first raids open December 9 in Western regions (December 10 on CN calendars), and the gold demand of raid prep — consumables, enchants — is right in front of you. No official preview of further output changes exists.

What you can do before you hit 60

  • Strike max-level quest gold from your income table; deposits, repairs, mounts and training now come from mob drops, flipping and professions.
  • When you reach 60, turn in a quest yourself and read the reward box. Whether zero gold is the rule or an edge case is a question only more characters at the cap can answer.
  • Treat "weekly quests with random gold" as a rumor from a private message until Blizzard confirms it.
  • Watch patch notes and blue posts: the day Blizzard itself confirms intent is the day this stops being a streamer's retelling.

The next time you turn in a quest at 60, the answer is sitting right there in the reward box.