Your Voidwalker just became a sturdier leveling partner: the Warlock pet's base health is up by about 40 at every level, the headline entry of WoW: Forever's second official hotfix list since the November 5 launch. The list is dated November 6 and lives on the US official forums under the byline of Blizzard community manager Kaivax; the topic keeps receiving updates after its first posting at 10:34 a.m. Beijing time on November 6, and Wowhead picked it up at 9:07 the next morning (news 383794), with MMO-Champion relaying it in full. The 36 entries sweep across classes, dungeons, quests and Leatherworking — and close out two long-running quest-line headaches.

Warlocks: the Voidwalker is harder to kill

For Warlocks who roll with a Voidwalker from level 1, forty extra health is a real sustain buff — the pet stands its ground for more rounds, so you spend less time sitting and bandaging. One reverse fix sits in the same class section: the Soul Siphon talent no longer lets Wrack inflate its own damage. For build ideas, the site's Warlock talent guide has you covered.

Mages: Research is a spell that should not exist

Some mages were still learning Research and losing it on every relog. The entry is blunt: the spell should not exist at all, and after finishing the relevant quest you should only have Study. If one is still sitting in your spellbook, it will be gone after your next relog.

Arcane Blast now lasts its proper 18 seconds, and the Cooldown Manager will correctly display the duration of crowd-control spells at all times — diminishing returns and mechanic reductions like the orc stun reduction are both factored in. The Quick and the Dead Legacy Talent, which sometimes failed to work as intended, is fixed in the same class block.

Druids: Bloom actually heals now

Bloom went out and did nothing before; it now correctly heals the target. Three tooltip corrections land alongside it: Bear Form claimed a wrong health increase (the functionality was right, the number was wrong), Ravage reported a wrong damage value (no change to damage done), and Swiftmend no longer incorrectly mentions consuming an effect. Most of the "tooltip says one thing, the game does another" confusion gets cleared up here.

Rogues and Warriors: show the numbers

Shank now displays Rank 1 and Rank 2 in its tooltip, and with Boot Knife talented it correctly shows how many Combo Points it grants. Warriors get a text-only change: the Reckless Swings tooltip now mentions that it activates Gore Drinker.

Maraudon: the Princess dies, the Spirit shows up

Anyone who has run Maraudon knows the break point: after killing Princess Theradras, Zaetar's Spirit would often fail to spawn, stranding the quest chain. That's fixed — stuck groups can go back and pick up where they left off. The instance portal now teleports you into The Drowned City properly, and some creatures inside Blackmaw Hold and The Drowned City no longer erroneously disengage.

Outdoors, a string of fixes: troggs in Dun Morogh's Grol'bolar Quarry no longer respawn too fast; Ridgeshade Lurkers in Durotar actually carry loot; Krek the Noxious in Riverglades drops correctly; and three Teldrassil plant mobs (Lasher Sproutlings, Blooming Lashers, Wrathvine) are no longer immune to nature damage. Blizzard also deployed improvements to how far away you can see other players and their targets, so spotting people across a zone should take less squinting.

Leatherworking: Tanning Rack drops from 140 to 125

The stated reason is in the entry: the Tanning Rack should not gate crafting patterns that themselves require 125 skill. Its own skill-up window shifts down by 15 points to match. Re-plan your Leatherworking route around 125, with the site's Leatherworking 1-300 guide as the base map.

Two quest-line headaches, closed together

One is Vorsha the Lasher in Ashenvale. The November 5 Known Issues list had it disabled over a crashing bug (the site has the rundown); this hotfix entry says the quest — which had been "rudely lashing everyone in the zone" — is fixed. Whether the disable was lifted outright isn't separately announced, so if the quest is on your list, go try it.

The other is the escort quest The Sleeper Has Awakened: Kerlonian Evershade, the escort target who dozed off every few steps, has been given a fresh pot of Darnassus's finest coffee and falls asleep less often; you also start with the Horn of Awakening to wake him when needed. The waiting cost of this escort just dropped a notch.

Two racial fixes and a barbershop

Night Elf: Shadowmelded Druids no longer get Ravage and Pounce through a bug. Orc: Command no longer lets some Warlock pet abilities benefit too much. Thunder Bluff's Barbershop was darker than intended — the lights moved, with a moo in the official entry.

The topic also re-lists the ten November 5 entries (the site covered them entry by entry), and exactly one line duplicates the November 6 list: Pelluk in Swamp of Sorrows, word for word.

What to do with it

The official topic is still growing — when this was checked, new posts were still landing around 09:07 Beijing time on November 7 — so bookmarking it beats waiting for coverage. Per-entry rollout timing and whether restarts are needed: not announced. If an entry hasn't taken effect on your character, check the list for updates first, then post in the Forever-specific Bug Report forum. Quick checklist: Warlocks, peek at your pet's health bar; Maraudon groups stuck on Zaetar's Spirit, go turn the quest in; anyone holding Vorsha or The Sleeper Has Awakened, go clear them; Leatherworkers, climb against 125.